Building the package from command line makes the package crash

Hi,

I’m building an iOS package with 4.16.3 (the standalone release, not the source code) from command line for distribution shipping version. It all builds fine but the package is crashing on boot. If I build the package from the editor it all works fine. Is there anything missing from the command line? I really need the package build working on a build machine.

The command line I’m using is:
“/Users/Shared/Epic Games/UE_4.16/Engine/Build/BatchFiles/RunUAT.sh” -ScriptsForProject /Path/ProjectName.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=/Path/ProjectName.uproject -cook -stage -archive -archivedirectory=/Path/IOS -package -clientconfig=Shipping -ue4exe=UE4Editor -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output

Thanks,