By accident I opened my VS2019 project in VS2022, so now I can’t go back. The project is fine but the Building process than now takes a lot more time than it used to be (from less than 10s up to 40+s). Now when I build the project my CPU works 40% max at the very beginning, for the most time it’s ~10% or less, when changing the code even in the most trivial way like assigning 1 to a variable instead of 2 it takes almost the same amount to build that the usual building takes.
Changing the data BuildConfiguration.xml doesn’t do much for me (perhaps I just have no clue what I should enable/disable etc.), bUseIncrementalLinking did cut some compilation time (and when I build the project that wasn’t changed since the last compilation the IDE no longer forces new full build); ProcessPriority, MaxProcessorCount and other parallelExectutor properties have 0 affect. Precompiled headers don’t work it seems.
The overall process of waiting for the compilation became a big pain in the ■■■. No proper documentation on such simple things like literally cranking up CPU involment in the building process so it actually WORKS the way I expect it to work. Such simple and integral to the development process things are literally a torture to figure out.
Anyone halp?
up: Sometimes it takes around 20-24 seconds for small changes with ‘MinFilesUsingPrecompiledHeader’ = 1 and bUseIncrementalLinking’= true but still it’s A LOT, and very inconsistent