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Building the engine results in a perfectly built, non working editor

Hi

I downloaded the source from github then copied the dependencies and option stuff into the folder, as instructed, and hit build.

The project builds and compiles without as much as a warning that I can see and is truly the most pain free project compilation I have ever had…

…but alas, nothing in life is this easy… As soon as the project starts to run, the entire things just crashes with the output I will provide below. When I run the app outside of Xcode it just starts, loads for a few seconds and then crashes. Any ideas on how I can get this editor up and running from source, please?

I find it rather odd that the kit tries to create it’s own volumes on my system and then fails to find it. Not sure WHY it tries to do that or WHY it fails but not sure if that is the issue or not.

Thanks in advance

[2014.03.24-12.17.04:273] 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (/Users/DrDude/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (/Users/DrDude/UnrealEngine/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
[2014.03.24-12.17.04:352] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.03.24-12.17.06:630] 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2014.03.24-12.17.06:840] 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache:Warning: Could not find memory cache …/…/…/Engine/DerivedDataCache/Boot.ddc.
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache:Warning: Could not load Boot cache: …/…/…/Engine/DerivedDataCache/Boot.ddc
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.03.24-12.17.06:920] 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.03.24-12.17.06:921] 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.03.24-12.17.06:922] 0]LogDerivedDataCache:Warning: Fail to write to /Volumes/UE4DDC, derived data cache to this directory will be read only.
[2014.03.24-12.17.06:922] 0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
[2014.03.24-12.17.06:922] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
2014-03-24 14:17:07.100 UE4Editor-Mac-Debug[24711:7c2f] An uncaught exception was raised
2014-03-24 14:17:07.100 UE4Editor-Mac-Debug[24711:7c2f] launch path not accessible
2014-03-24 14:17:07.101 UE4Editor-Mac-Debug[24711:7c2f] (
0 CoreFoundation 0x00007fff9212e25c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff9776be75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff9212e10c +[NSException raise:format:] + 204
3 Foundation 0x00007fff8ede7517 -[NSConcreteTask launchWithDictionary:] + 450
4 UE4Editor-Core-Mac-Debug.dylib 0x000000010043fe3e _ZN19FMacPlatformProcess10CreateProcEPKwS1_bbbPjiS1_Pv + 20094
5 UE4Editor-Engine-Mac-Debug.dylib 0x000000010616b4ee _ZN23FShaderCompilingManager12LaunchWorkerERK7FStringjjS2_S2_bb + 32590
6 UE4Editor-Engine-Mac-Debug.dylib 0x0000000106163402 _ZN28FShaderCompileThreadRunnable21LaunchWorkersIfNeededEv + 14898
7 UE4Editor-Engine-Mac-Debug.dylib 0x00000001061586c2 _ZN28FShaderCompileThreadRunnable13CompilingLoopEv + 114
8 UE4Editor-Engine-Mac-Debug.dylib 0x0000000106158644 _ZN28FShaderCompileThreadRunnable3RunEv + 84
9 UE4Editor-Core-Mac-Debug.dylib 0x00000001002abd51 _ZN22FRunnableThreadPThread3RunEv + 145
10 UE4Editor-Core-Mac-Debug.dylib 0x00000001002abc8d _ZN22FRunnableThreadPThread11_ThreadProcEPv + 109
11 libsystem_pthread.dylib 0x00007fff96ca0899 _pthread_body + 138
12 libsystem_pthread.dylib 0x00007fff96ca072a _pthread_struct_init + 0
13 libsystem_pthread.dylib 0x00007fff96ca4fc9 thread_start + 13
)
2014-03-24 14:17:07.101 UE4Editor-Mac-Debug[24711:7c2f] *** Terminating app due to uncaught exception ‘NSInvalidArgumentException’, reason: ‘launch path not accessible’
*** First throw call stack:
(
0 CoreFoundation 0x00007fff9212e25c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff9776be75 objc_exception_throw + 43
2 CoreFoundation 0x00007fff9212e10c +[NSException raise:format:] + 204
3 Foundation 0x00007fff8ede7517 -[NSConcreteTask launchWithDictionary:] + 450
4 UE4Editor-Core-Mac-Debug.dylib 0x000000010043fe3e _ZN19FMacPlatformProcess10CreateProcEPKwS1_bbbPjiS1_Pv + 20094
5 UE4Editor-Engine-Mac-Debug.dylib 0x000000010616b4ee _ZN23FShaderCompilingManager12LaunchWorkerERK7FStringjjS2_S2_bb + 32590
6 UE4Editor-Engine-Mac-Debug.dylib 0x0000000106163402 _ZN28FShaderCompileThreadRunnable21LaunchWorkersIfNeededEv + 14898
7 UE4Editor-Engine-Mac-Debug.dylib 0x00000001061586c2 _ZN28FShaderCompileThreadRunnable13CompilingLoopEv + 114
8 UE4Editor-Engine-Mac-Debug.dylib 0x0000000106158644 _ZN28FShaderCompileThreadRunnable3RunEv + 84
9 UE4Editor-Core-Mac-Debug.dylib 0x00000001002abd51 _ZN22FRunnableThreadPThread3RunEv + 145
10 UE4Editor-Core-Mac-Debug.dylib 0x00000001002abc8d _ZN22FRunnableThreadPThread11_ThreadProcEPv + 109
11 libsystem_pthread.dylib 0x00007fff96ca0899 _pthread_body + 138
12 libsystem_pthread.dylib 0x00007fff96ca072a _pthread_struct_init + 0
13 libsystem_pthread.dylib 0x00007fff96ca4fc9 thread_start + 13
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)

Hi DrDude,

Please post this to the answerhub at https://answers.unrealengine.com so we can better assist you.

Thank you and have a great day!
Adam