I have to run project with the engine compiled from source.
I did all steps according with instruction:
https://github.com/EpicGames/UnrealEngine
I successfully run editor that built from source. After this I switch UE version on source build.
I generate project and tried to build “Development Editor”, but I caught huge amount of following errors:
Error CS0246 The type or namespace name 'UE4Build' could not be found (are you missing a using directive or an assembly reference?) Android.Automation ...\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs 1240 Active
Error CS0246 The type or namespace name 'StageTarget' could not be found (are you missing a using directive or an assembly reference?) Android.Automation ...\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs 117 Active
Error CS0246 The type or namespace name 'ProjectParams' could not be found (are you missing a using directive or an assembly reference?) AllDesktop.Automation ...\UnrealEngine\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktopPlatform.Automation.cs 37 Active
Error CS0246 The type or namespace name 'ProjectParams' could not be found (are you missing a using directive or an assembly reference?) Android.Automation ...\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs 30 Active
Severity Code Description Project File Line Suppression State
Error CS0246 The type or namespace name 'PakType' could not be found (are you missing a using directive or an assembly reference?) Android.Automation ...\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs 1225 Active
Error CS0246 The type or namespace name 'ExitCode' could not be found (are you missing a using directive or an assembly reference?) AutomationTool ...\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs 129 Active
Error CS0246 The type or namespace name 'AutomationException' could not be found (are you missing a using directive or an assembly reference?) Android.Automation ...\UnrealEngine\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs 196 Active
Output:
1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1> Creating makefile for ShaderCompileWorker (no existing makefile)
1> Target is up to date
2>------ Build started: Project: SAD, Configuration: Development_Editor x64 ------
2> Creating makefile for SADEditor (no existing makefile)
2> Performing 2 actions (4 in parallel)
2> Module.SAD.cpp
2>e:\unreal\projects\sad\unreal\sad\source\sad\player\sadspectator.cpp(115): error C4868: compiler may not enforce left-to-right evaluation order in braced initializer list
2>e:\unreal\projects\sad\unreal\sad\source\sad\player\sadspectator.cpp(116): error C4868: compiler may not enforce left-to-right evaluation order in braced initializer list
2>e:\unreal\projects\sad\unreal\sad\source\sad\player\sadspectator.cpp(117): error C4868: compiler may not enforce left-to-right evaluation order in braced initializer list
2> -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: E:\unreal\projects\sad\unreal\SAD\Binaries\Win64\UE4Editor-SAD.dll
2> Total build time: 33.39 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command "D:\EW_projects\unreal\source\UnrealEngine\Engine\Build\BatchFiles\Build.bat SADEditor Win64 Development "E:\unreal\projects\sad\unreal\SAD\SAD.uproject" -waitmutex" exited with code -1.
========== Build: 1 succeeded, 1 failed, 3 up-to-date, 0 skipped ==========
What am I doing wrong?