building the dedicated server executable

A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums I’m having a hard time following these steps -

I’d really love a youtube video showing someone doing this from where the “building from github” unreal tutorial leaves off.

  • I can build from github - I opened the UEeditor and created a sample 3rd person project
  • I added my GAMEServer.Target.cs to /source along side other targets (do i need to reference this somewhere else?)
  • I closed everything - i clicked GenerateProjectFiles.bat
  • I reloaded my GAME.sln and in visual studio I pick “Shipping Server” and “Win64” in my visual studio header - I then tried Build Solution (f6) and Debug (f5)
  • UE4Server-Win64-Shipping.exe is the EXE that gets compiled not GAMEServer.exe this is located in /engine/binaries/win64
  • my game/binaries/win64/ dir doesnt contain a server build
  • my solution seems to have server build options but my game project doesnt - is that maybe the issue?

what am I doing wrong? a lot of steps and a lot of options - again - a youtube walkthrough from EPIC would make me very happy - any other DEV who makes it would get a like, channel subscribe, a tweet and ill buy your game :slight_smile:

I don’t actually know if I’m doing it correctly myself, but here’s how I got to a dedicated server executable: piinecone — Building a dedicated server in Unreal Engine 4

hey - that worked! thanks for posting this! subscribed to your blog & youtube!

fyi all here is more info from the docs - Unreal Build System | Unreal Engine Documentation