Building system

Hi, I am planning on making a building system like the sims. I was wondering in which order I am going to make it, since I am quite new. My plan was:
Grid
Place actor
Drag building
Rotate walls
Add floor if room is closed

My biggest concerns is how do I make the grid? I can’t seem to find any tutorials on this. I am also wondering how I can make the dragging. Also how can I add like a green light when it is possible to create the wall

Q: How do I make the Grid?
A: I think you could definitely do this with a seamless grid texture/material, and just place planes with the material applied where you can place things, it could also just be a plane for each grid square that has its own small material.

Q: How can I add a green light where a wall can be created?
A: This could also be a translucent material that has a green emissive (or something of the sort) and you just get a cube static mesh (or your actual static mesh with the material applied to it), then you could possibly just make it so wherever the mouse is (e.g. on a grid square), it’ll display the static mesh there. It would take a bit of playing around but once you break it down then you can definitely do it.

So I would mostly just start off with creating the grid and making it display a cube for each grid square, then you can move on to bigger steps like walls and then rotating, etc.

Hopefully I helped :slight_smile: