Building system (Satisfactory like)

Thank you for the reply.

The only blueprint script I’m actually running is in the construction script to generate 4 milion instances (used only for test purposes).

Do Unreal consider that as a running blueprint in-game or is it the whole “actor” system that slows down the perfomances in-game?

HISM seems to be the real solution but those bugs ruin everything and it’s really sad.