Got back to looking at this.
Seems like you need to break up the build process, cannot use the one line like:
call %RunUatBat% -ScriptsForProject=%ProjectFile% BuildCookRun -project=%ProjectFile% -crashreporter -noP4 -platform=%Platform% -clientconfig=%BuildConfig% -serverconfig=%BuildConfig% -unrealexe=%UeCmdTool% -utf8output -client -build -cook -clean -compressed -pak -nocompileeditor -stage -stagingdirectory=%BuildsDir% -cmdline=“-Messaging”
And before the creation of the .xvc package need to inject EAC into the loose “staged” build.
What is best way after the injection of all the EAC files what is the best way to pick up the “makepkg” part, or does this have to be done manually?
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You can add a custom install action to your WinGDK build under Project Settings → Platforms → Windows (GDK) → Under Packaging → Custom Install Actions.
For the above what should be run as a custom, installation of EAC?
Thanks,
Simon
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