Building Paradox Levels (like some Stanly Parable aspects)

The main challenge is to get actors cross over seamlessly.

In Xonotic, they call it “warpzones”:

it also has multi-gravity rooms:

as far as I know it was all scripted using QuakeC script, no engine changes were made.

Seeing that I am sure UE4 can handle such mechanics and if not, that’s pretty odd.