Building off static meshes.

Hi all, this is my first project and my goal is to remake a childhood game of mine.
My first step was to port the map to unreal. So I’ve imported a static mesh FBX file of the entire map. Problem is, the textures, edges and foliage are all out of date! How would I edit this old mesh and integrate unreal engine 5 features into it? I have no clue how to delete specific parts such as trees, grass, lamps as it’s one big mesh!

Here’s a photo of how it currently looks. As you can see its quite rough.

As you can see its a single file.

That’s not the Australian Bathurst model is it?

Probably the easiest and best thing you could do is to just use that as a template, and build your own meshes on top of it to retain locations. Use a spline to create the track, use foliage to populate the trees and grass. You could probably cut out things like the buildings using Blender and import those as discrete meshes too.

Hahahah, it’s the airport from nfsu2.

I was afraid that I would have to remake the buildings and roads.

Another quick question. Is there a quick way to fix the jagged edges and floors? I don’t think I have the experience or skill to recreate buildings from scratch.

I’ve managed to delete the trees and foliage models individually with the original porting software (3DSimED3). Which is good since I can’t do any of that once I import to blender.

But yeah, I think to get the ‘modern’ look. I’ll need to delete everything except the floor and remake them. Trees/grass would be super easy. But what about buildings and roads?

I don’t have a lot of spare time since I study full time at uni. What would be best results with shortest time spent?

Oh, not even close was I :laughing:

Not really a quick way, just by subdividing - and probably easiest in a modeller.

There are quite a few good packs on the marketplace with builds and such that could fit in well with that (and they regularly go on sale too).

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