WHAT
Creating next generation natural environments in Unreal Engine is an incredibly valuable skill for not only game developers but also for those visualizing architectural scenes, virtual production sets, broadcast environments, and much more. By leveraging the amazing Quixel MegaScan libraries, and in-engine tools such as Blueprint Landscape Brushes, Runtime Virtual Textures, procedural foliage placement you have all the tools you need to begin building next-gen environments.
This week, we are honored to welcome Unreal Engine Evangelist Paulo Souza. Paulo will walk us through the next-gen tools and features that are already shipping and in Unreal Engine and insight into some of what’s next with Unreal Engine. We’ll discuss what you need to learn or teach to make these amazing tools part of your arsenal for visualizing natural environments in Unreal Engine.
Join us once again on Friday, October 30th, for another informative and valuable Educator Livestream on twitch.tv/unrealengine.
WHEN
Friday, October 30 @ 2 PM EDT
WHERE
Twitch
WHO
Hosts
Luis Cataldi - Global Education Evangelist - @EpicLuisC](http://www.twitter.com/EpicLuisC)
Tom Shannon - Technical Artist, Education - @TomShannon3D](http://www.twitter.com/TomShannon3D)
Mark Flanagan - EMEA Education Partnership Manager - @marknaught](http://www.twitter.com/marknaught)
Special Guests
Paulo Souza - Unreal Engine Evangelist, Brazil - @UnrealPaulo](http://www.twitter.com/UnrealPaulo)