Building my plugin UE5.6 first time and I m getting this error: error C3533: a parameter cannot have a type that contains 'auto'

I replied back to your response. I needed some help.

In short, is there any way I can pass the compile arguments through plugin.build.cs file and game.build.cs file while building them. It seems the ModuleRules with which the plugin or the game build file is derived from, does not have AdditionalCompilerArgumentsvariable to hold the compile arguments.