Can anyone explain why this takes so long, it’s best application/why it’s necessary (or not)? and how it relates to streaming/worldpartition? I have a minimap thats been building for almost three hours now and i have a pretty good pc, im confused as to what is happeneing that could be taking this long?
A couple of things that seemed to help for me for minimaps (my last map took an hour to produce a minimap ):
For distant decorations (mountains and the like):
(1) disable collisions.
(2) disable ‘can ever effect navigation’
For me, I notice that the minimap camera appears to occasionally update in the game, leading me to think that it is not generating a giant image of the full map in the editor, but I have found no documentation. If it IS using a real-time camera that is only occasionally refreshed, I’d LOVE to know how to manually refresh it using Verse.
PS – I see AWorldPartitionMiniMap | Unreal Engine Documentation and that makes me think that maybe there are a bunch of prerecoded tiles, but maybe some are updated in real-time?! BTW, I wish the UEFN’s version was not so nerfed.