I have a little test setup where when the player starts, a room (4 walls, a floor and ceiling) is built around them (spawn actor x6). When this is done, the room is lit up with a flat ambient light. It seems to me this is done because the game needs to re-calculate the lighting once the room is built. Is there any way to deal with this?
Thanks
Found the same question here, but the “transform” mobility is set… I don’t know if there’s any other kind of mobility to set.