Building lighting and performance

Building lighting uses the CPU mostly (export uses GPU). All of your cores minus 2 are used for the lighting rebuild. The value is in BaseLightmass.ini - NumUnusedLightmassThreads. If you have 4 cores or less it will do Numcores-1 instead.

For rendering, the engine / editor just updates as fast as it can. There might be a framerate cap, not sure.