Building is failing why?

Hello everyone. When I try to package my game it fails. Now if I take out all levels it packages go figure. Am Sure it is something related to an asset. The problem is I cannot figure out which one. I have attached 2 . Can someone please point out what I am missing??

Thank you[link text][1]

52773-cook.zip (166 KB)

Hey Panzer,

The following are the errors I have pulled from the provided:

[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error!
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x00007ffa2df88b9c} + 0 bytes
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffa13117c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffa12fd11d9} + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x00007ffa12b39bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x00007ffa0dcb08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x00007ffa0db591aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x00007ffa0db66a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x00007ffa0e203467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x00007ffa0e1f7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff77406e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x00007ff7740643fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff774064a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x00007ff7740765c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
[2015.08.03-22.55.58:203][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff77407717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNEL32.DLL {0x00007ffa2e0a13d2} + 0 bytes
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x00007ffa30a25444} + 0 bytes
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x00007ffa30a25444} + 0 bytes
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.58:204][196]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: 
[2015.08.03-22.55.59:205][199]MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.03-22.55.58:053][  0]LogExit: Executing StaticShutdownAfterError
[2015.08.03-22.55.59:205][199]MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 716.5600352s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
[2015.08.03 22.55.59:205][199]MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\\D+Unreal+Engine+4.8\Cook.txt
[2015.08.03-22.55.59:205][199]MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
[2015.08.03-22.55.59:205][199]MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
[2015.08.03-22.56.00:872][204]MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
[2015.08.03-22.56.00:872][204]MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED

This is an issue I believe should be fixed with 4.9. Have you tried a copy of your project in 4.9 Preview 2? If not, please do so and let me know how it responds to the newer version of the engine.

Thanks!

Hey Panzer,

It’s been quite a while since I last heard from you and for that reason, I must mark this question as resolved at this time. However, if you happen to have any further questions revolving this specific topic, please do not hesitate in replying back as we will be more than happy to assist you further.

Thank you and have a nice day!