Building IOS project on remote mac

Hi!

can we get some documentation on using a remote mac as a compile slave? There are some notes in answerhub that now seem to be out of date, all other references just mention the lack of documentation. I was able to get this running on 4.0.1 and 4.0.2 using the answerhub notes, but I’m getting some compile errors on 4.1. If this is a moving target can we get an estimate on when it’s settled enough to use?

best
bnh

There is an answer on the AnswerHub related to this question here:

https://answers.unrealengine.com/questions/21222/steps-for-ios-build-with-unrealremotetool.html

Are those the notes you are talking about?

-Pete

What’s your compile error? Might be able to help you sort it out.

I’m still using 4.0 at home with UnrealRemoteTool for my iOS stuff. I have 4.1 to compile UT so I can try compiling iOS sometime this weekend.

Also I have some custom RunUAT commands that I run because I don’t like the editor defaults. I’ll try to put those up on that answers page or a wiki page this weekend as well.