Building IOS project on remote mac


can we get some documentation on using a remote mac as a compile slave? There are some notes in answerhub that now seem to be out of date, all other references just mention the lack of documentation. I was able to get this running on 4.0.1 and 4.0.2 using the answerhub notes, but I’m getting some compile errors on 4.1. If this is a moving target can we get an estimate on when it’s settled enough to use?


There is an answer on the AnswerHub related to this question here:

Are those the notes you are talking about?


What’s your compile error? Might be able to help you sort it out.

I’m still using 4.0 at home with UnrealRemoteTool for my iOS stuff. I have 4.1 to compile UT so I can try compiling iOS sometime this weekend.

Also I have some custom RunUAT commands that I run because I don’t like the editor defaults. I’ll try to put those up on that answers page or a wiki page this weekend as well.