I tried building the release using xcode 8.3.3 but I got these error. I tried it in windows and it’s working fine.
ERROR: Unable to instantiate instance
of ‘FreeType2’ object type from
compiled assembly ‘UE4Rules,
Version=0.0.0.0, Culture=neutral,
PublicKeyToken=null’. Unreal Build
Tool creates an instance of your
module’s ‘Rules’ object in order to
find out about your module’s
requirements. The CLR exception
details may provide more information:
System.Reflection.TargetInvocationException:
Exception has been thrown by the
target of an invocation. —>
System.MissingMethodException: Method
‘Array.Empty’ not found.
And
ERROR: Unable to instantiate instance
of ‘HLSLCC’ object type from compiled
assembly ‘UE4Rules, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null’.
Unreal Build Tool creates an instance
of your module’s ‘Rules’ object in
order to find out about your module’s
requirements. The CLR exception
details may provide more information:
System.Reflection.TargetInvocationException:
Exception has been thrown by the
target of an invocation. —>
System.MissingMethodException: Method
‘Array.Empty’ not found.
EDIT: I just tried building the master instead of the release code and I managed compile the ShaderCompilerWorker. Anyone can point me on which commit fixed the issue so I can just patch up my local master build.
Or is it fine developing in the master branch?
Thanks