Building HLOD from Landscape Streaming Proxies result in NaNs found on Bounds for Primitive

I’m sorry. I meant to update you last week. I was able to repro the issue from your last description and have submitted a fix to address it: cl 41832676 (UE5-Main).

It’s a simple change to the ELandscapeHLODMeshSourceLODPolicy::AutomaticLOD case of ComputeRequiredLandscapeLOD (LandscapeHLODBuilder.cpp):

// Find the matching LOD for the screen size. No need to test the last LOD screen size if we get to it. for (RequiredLOD = 0; RequiredLOD < LODScreenSizes.Num() - 1; ++RequiredLOD) { if (ExpectedScreenSize > LODScreenSizes[RequiredLOD]) { break; } }

-Ryan