Building Headless Client

Hello, I’m planning some load test for my UE4 dedicated server.

I have built a server binary and it works with serveral clients. But each client occupies large graphic card memory and has own rendering calculations(which is not necessary for this test). So I can’t generate clients efficiently on single machine. It would be nice if I ould get headless clients to test.

I searched if this is possible, but I can’t get no information about it. Do you guys have any ideas to turn rendering off?

Regards,

Hi Unreal Team!
Any update about this question?