I’m new to the community and this is my first thread, and i apologize if i don’t respect the rules .
I started a project 3 months ago by producing the character , clothing and animations with success but when i start building environment i found myself in a loop without producing any section in the first level design plan. I’m just asking Senior Level designers here or anyone on any methodology i need to follow to succeed building an environment or any tips you use .
This is the way i work assets :
I build all geometry in Maya
I use mudbox in texturing , sculpting and normal maps generation
I used the BSP as basic prototyping in UE4 as mentioned in the UE4 conference about Level design but it didn’t worked for me.
Thank you for your feedback .