Building game binaries for IOS

I decided to see if I could get some more information about what’s causing the game to crash when starting up the editor. So I’ve chosen the MyGameEditor-Mac option in Xcode, made sure the scheme was set to ‘Debug’ (And that ‘Debug executable’ was checked and ‘-debug’ was checked in the arguments tab), and pointed the executable to the ‘UE4Editor.app’ in the UE4 install directory (in binaries/mac).

Run the project from Xcode, let it build and it booted up the editor as normal. As always it gets to around 80-100% then crashes. Xcode caught the crash and I’ve put a screenshot of what it displayed, but not being a professional programmer, there’s not really anything useful for me to take away from it. Maybe this will shed some light on why the Mac editor crashed originally in my first post, though.