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Building from Source For Dedicated Server

As of Unreal Engine 4.26.1 the documentation says you have to build from source to set up a project with a dedicated server model. Is there a way to do this without building from source? Even though UE5 is probably to far into development, it would be great to not have to build from source to use a dedicated server model.

No how the engine has to compile the dedicated server files can only be done with a VS build of the engine and even if you worked it in you would still need VS installed so what would be the point.

Would it work if I had VS without a source build?