Building from source build issue, help please!

Hi there,
I’m updating a project from using 4.26 Source Build to UE5 Source Build.
I’m encountering a problem with one of my plugins/modules depending on an engine Plugin/ module. (I doubt this is really relevant but the Engine plugin is Significance Manager).

Anyway when my module is compiling, it is trying to use the UnrealEngineSOurceBuild4.26 Engine Plugin (SignificanceManager) even though I’ve changed the Engine version to UE5 source build. This is throwing up all sorts of errors.

My question is how do I ensure that my module/plugin uses UE5 Engine plugin over the same engine plugin in UE4 Source Build?