Building from source and create precompiled intermediate files for the plugins

Hi,
i can successfully build the engine from source with VS 2022 for win and linux. What I still need is that the plugins get the precompiled manifest files in the Intermediate folder.

Can someone hint me how to do that? This is an example path:
R:\UE_5.3.2\Engine\Plugins\Experimental\ColorCorrectRegions\Intermediate\Build\Win64\UnrealGame\Shipping\ColorCorrectRegions\ColorCorrectRegions.precompiled

Thanks!

modify command add param -precompile in vs ui like this: $(RebuildBatchScript) -Target=“UnrealEditor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild -architecture=x64 -precompile