Building from PC

Hi HEGI! Thanks for trying to help :slight_smile:
As you said, I redownloaded BlackJack from marketplace, putted files “BlackJack.mobileprovision” and “UE4Game.mobileprovision” into \Unreal Projects\BlackJack\Build\IOS folder.
Then I created another apple AppID “com.whatever” (to exclude any possible troubles with long ID), then changed CFBundleURLName and CFBundleIdentifier to “com.whatever.BlackJack” in BlackJack-Info.plist file, located in Unreal Projects\BlackJack\Build\IOS folder. In the end same error.

I even downloaded and compiled engine from github :slight_smile: That was 4.3.1 version. I did everything again from setting up certificates till coping .mobileprovision files and edditing .plist as I did before.
And finnaly packaging in UE 4.3.1 brings me this error:


MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Failed to find stub IPA 'E:\Unrea Engine4\UE4.3\Engine\Binaries\IOS\UE4Game.stub'

So, just dont know what could be wrong.

PS: Tried to package other blueprint games like Card and SwingNinja, no difference.