We really need documentation how to deploy UE4Game to iOS device. I was able to hack a lot to create .ipa and sign it using iPhonePackager.exe but the game stops on title screen without any errors.
Please Epic don’t lose mobile developers!
We really need documentation how to deploy UE4Game to iOS device. I was able to hack a lot to create .ipa and sign it using iPhonePackager.exe but the game stops on title screen without any errors.
Please Epic don’t lose mobile developers!
The next release (coming out imminently) has added Content-only (blueprint) projects for iOS on PC. We are still refining the workflow for code-based projects, but if you build the editor yourself from GitHub, there is a path for development of iOS on PC for code project as well. However, you still need a mac to build the code. That restriction will never change.
Part of 4.3 is a better quick start guide for iOS on PC development which will improved for 4.4. We are also actively working on making the workflow for iOS on PC even better for 4.4. So we definitely know it could better and that’s where our effort is focused. As we improve the features, please keep providing feedback.
As for your specific issue of a black screen on device, have you installed the iPhone Configuration tool on your PC? If not, I heartily recommend doing that. You can then view the output logs of your device from within that tool which should help determine what the problem might be. We will be adding more error output from the device itself via pop-up messages in development builds, but for now, the iPhone Configuration tool should be able to help you, and please post that log here as we may not be experiencing that particular error locally and if you provide the log we can add better messaging for the problem.
-Pete
I have had a similar issue in that I managed to finally create a .ipa without any errors on my devices, but once it came to playing it wouldn’t go past the title screen. Is there any documentation planned for release or is the fact that the workflow is being worked on setting this back? Even short bullet points, general step-by-step on the current workflow would help to use as a rough guide and can hopefully get it working.
I agree there was supposed to be a Quick Start guide mentioned in the release notes, but I don’t see that anywhere. Documentation regarding a general workflow/best practices, and complete build process on OS X/Windows, for both Android and iOS is in need of an overhaul considering everything that has changed in the past couple of point releases.
We put together an Android Quick Start for 4.3 Release, and we plan on doing a similar guide for iOS deployment from both Mac and PC in the near future. There is new Windows-to-iOS info on the Getting Started with iOS page (just select your OS with the buttons at the top of the page), and as the workflow is refined, we will update the steps there as well. This is definitely an area we are currently working on, so all feedback on those docs is appreciated!
Installed. Here’s my log:
Jul 19 17:27:46 iPad-Andrzej UE4Game[49995] <Warning>: Found ue4commandline.txt file
Jul 19 17:27:46 iPad-Andrzej kernel[0] <Debug>: launchd[49995] Builtin profile: container (sandbox)
Jul 19 17:27:46 iPad-Andrzej kernel[0] <Debug>: launchd[49995] Container: /private/var/mobile/Applications/680EC858-DBDE-4353-B45B-617FF161E7F6 (sandbox)
Jul 19 17:27:46 iPad-Andrzej UE4Game[49995] <Warning>: Combined iOS Commandline: ../../../sf_Lot/sf_Lot.uproject gameplay -Messaging gameplay -InstanceId=C5FAC3AD457B79B3757C848661F23C66 -SessionId=FCE51E1742ADCCE1B6E5D8914216524A -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit:Display: Running engine for game: sf_Lot
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: API Version: 2215663
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Compiled (32-bit): Jul 14 2014 22:24:30
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Build Configuration: Development
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Branch Name: ++depot+UE4-Releases+4.3
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Command line: gameplay -Messaging gameplay -InstanceId=C5FAC3AD457B79B3757C848661F23C66 -SessionId=FCE51E1742ADCCE1B6E5D8914216524A -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Base directory:
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Rocket: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:488] 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:491] 0]LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule()
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:493] 0]LogOnline:Warning: FOnlineSubsystemIOSModule was disabled
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:495] 0]LogOnline:Display: FOnlineSubsystemIOS::Shutdown()
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:496] 0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:498] 0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - it's StaticallyLinkedModuleInitializers function is null.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:500] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:563] 0]LogInit: Object subsystem initialized
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:582] 0]LogIOS: Selected Device Profile: [IPadMini]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:584] 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPadMini]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:627] 0]LogInit: Setting Device Profile CVar: [r.RenderTargetSwitchWorkaround:1]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:630] 0]LogInit: Setting Device Profile CVar: [r.BloomQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:632] 0]LogInit: Setting Device Profile CVar: [r.DepthOfFieldQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:634] 0]LogInit: Setting Device Profile CVar: [r.LightShaftQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:636] 0]LogInit: Setting Device Profile CVar: [r.RefractionQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: ::: Created a UIView that will support @GLES :::
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:681] 0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 1.0000)
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:683] 0]LogInit: Computer: iPad-Andrzej
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:685] 0]LogInit: User: GenericUser
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:687] 0]LogInit: CPU Page size=4096, Cores=2
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:688] 0]LogInit: High frequency timer resolution =24.000000 MHz
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:690] 0]LogInit: Free Memory at startup: 58 MB
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:691] 0]LogInit: Memory total: Physical=0.3GB (1GB approx) Pagefile=0.0GB Virtual=0.3GB
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:698] 0]LogRHI: Initializing OpenGL RHI
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:700] 0]LogRHI: GL_VENDOR: Imagination Technologies
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:701] 0]LogRHI: GL_RENDERER: PowerVR SGX 543
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:703] 0]LogRHI: GL_VERSION: OpenGL ES 2.0 IMGSGX543-73.16.1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:704] 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.0
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:706] 0]LogRHI: OpenGL Extensions:
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:708] 0]LogRHI: GL_OES_depth_texture
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:709] 0]LogRHI: GL_OES_depth24
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:711] 0]LogRHI: GL_OES_element_index_uint
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:712] 0]LogRHI: GL_OES_fbo_render_mipmap
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:714] 0]LogRHI: GL_OES_mapbuffer
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:715] 0]LogRHI: GL_OES_packed_depth_stencil
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:717] 0]LogRHI: GL_OES_rgb8_rgba8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:719] 0]LogRHI: GL_OES_standard_derivatives
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:720] 0]LogRHI: GL_OES_texture_float
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:722] 0]LogRHI: GL_OES_texture_half_float
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:723] 0]LogRHI: GL_OES_texture_half_float_linear
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:725] 0]LogRHI: GL_OES_vertex_array_object
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:726] 0]LogRHI: GL_EXT_blend_minmax
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:728] 0]LogRHI: GL_EXT_color_buffer_half_float
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:729] 0]LogRHI: GL_EXT_debug_label
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:731] 0]LogRHI: GL_EXT_debug_marker
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:732] 0]LogRHI: GL_EXT_discard_framebuffer
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:733] 0]LogRHI: GL_EXT_map_buffer_range
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:735] 0]LogRHI: GL_EXT_occlusion_query_boolean
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:737] 0]LogRHI: GL_EXT_read_format_bgra
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:738] 0]LogRHI: GL_EXT_separate_shader_objects
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:740] 0]LogRHI: GL_EXT_shader_framebuffer_fetch
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:741] 0]LogRHI: GL_EXT_shader_texture_lod
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:743] 0]LogRHI: GL_EXT_shadow_samplers
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:744] 0]LogRHI: GL_EXT_texture_filter_anisotropic
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:746] 0]LogRHI: GL_EXT_texture_rg
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:747] 0]LogRHI: GL_EXT_texture_storage
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:748] 0]LogRHI: GL_APPLE_copy_texture_levels
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:750] 0]LogRHI: GL_APPLE_framebuffer_multisample
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:751] 0]LogRHI: GL_APPLE_rgb_422
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:753] 0]LogRHI: GL_APPLE_sync
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:754] 0]LogRHI: GL_APPLE_texture_format_BGRA8888
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:756] 0]LogRHI: GL_APPLE_texture_max_level
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:757] 0]LogRHI: GL_IMG_read_format
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:759] 0]LogRHI: GL_IMG_texture_compression_pvrtc
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:760] 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 128
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:762] 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:763] 0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:765] 0]LogRHI: Fragment shader lowp precision: 8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:767] 0]LogRHI: Fragment shader mediump precision: 10
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:769] 0]LogRHI: Fragment shader highp precision: 23
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:770] 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:772] 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:774] 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:775] 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:776] 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:778] 0]LogRHI: GL_MAX_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:780] 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:781] 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:783] 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:784] 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:786] 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:787] 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:789] 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:801] 0]LogTextLocalizationManager:Warning: The selected culture '' is not available; falling back to 'en'
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:805] 0]LogContentStreaming: Texture pool size is 1000.000000MB
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:418] 0]LogMoviePlayer: FAVMoviePlayer ctor...
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:488] 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:491] 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:495] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:533] 0]LogObj: 16608 objects as part of root set at end of initial load.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:535] 0]LogUObjectAllocator: 2406548 out of 0 bytes used by permanent object pool.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: Initializing ULD Communications in game mode
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:542] 0]LogEngine: Initializing Engine...
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:933] 0]LogInit: FAudioDevice initialized.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:937] 0]LogInit: Texture streaming: Enabled
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:946] 0]LogConsoleResponse:Display:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:127] 0]LogPackageName: SearchForPackageOnDisk took 0.176s to resolve gameplay.umap
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:129] 0]LogNet: Browse: /Game/maps/gameplay?Name=Player
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:132] 0]LogLoad: LoadMap: /Game/maps/gameplay?Name=Player
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:216] 0]LogMemory: Platform Memory Stats for IOS
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:218] 0]LogMemory: Process Physical Memory: 53.39 MB used, 0.00 MB peak
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:219] 0]LogMemory: Process Virtual Memory: 483.65 MB used, 0.00 MB peak
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:221] 0]LogMemory: Physical Memory: 290.41 MB used, 321.57 MB total
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:223] 0]LogMemory: Virtual Memory: 321.57 MB used, 321.57 MB total
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:224] 0]LogMemory:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:229] 0]LogMemory: Allocator Stats for binned:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:230] 0]LogMemory: Current Memory 18.44 MB used, plus 1.64 MB waste
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:232] 0]LogMemory: Peak Memory 27.33 MB used, plus 1.71 MB waste
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:234] 0]LogMemory: Current OS Memory 20.07 MB, peak 29.04 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:236] 0]LogMemory: Current Waste 0.29 MB, peak 0.68 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:237] 0]LogMemory: Current Used 18.44 MB, peak 27.33 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:239] 0]LogMemory: Current Slack 0.77 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:240] 0]LogMemory: Allocs 56416 Current / 594982 Total
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:242] 0]LogMemory:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:244] 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:246] 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:247] 0]LogMemory: 8 1 1 1874 5970 8 8 14K 50K 0K 100.00%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:249] 0]LogMemory: 16 2 2 7575 65208 16 16 118K 10K 0K 100.00%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:251] 0]LogMemory: 32 2 2 3118 13435 24 32 97K 31K 13K 89.84%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:253] 0]LogMemory: 48 7 7 8893 19871 40 48 416K 32K 18K 95.98%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:254] 0]LogMemory: 64 4 4 3133 13537 56 64 195K 61K 11K 95.70%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:256] 0]LogMemory: 80 2 2 1442 10594 72 80 112K 16K 4K 96.88%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:258] 0]LogMemory: 96 20 20 13409 39536 88 96 1257K 22K 56K 95.62%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:260] 0]LogMemory: 112 3 3 1706 16669 104 112 186K 6K 5K 97.40%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:262] 0]LogMemory: 128 6 6 3040 17912 120 128 380K 4K 9K 97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:263] 0]LogMemory: 160 4 4 1351 36662 136 160 211K 45K 15K 94.14%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:265] 0]LogMemory: 192 4 4 1330 32619 168 192 249K 7K 11K 95.70%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:267] 0]LogMemory: 224 2 3 576 19109 200 224 126K 2K 7K 94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:268] 0]LogMemory: 256 4 4 814 19616 232 256 203K 53K 10K 96.09%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:270] 0]LogMemory: 288 11 11 2466 27166 264 288 693K 10K 33K 95.31%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:272] 0]LogMemory: 320 2 2 402 29873 296 320 125K 3K 5K 96.09%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:273] 0]LogMemory: 384 7 7 1031 78039 328 384 386K 61K 29K 93.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:275] 0]LogMemory: 448 6 6 718 68236 392 448 314K 70K 20K 94.79%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:277] 0]LogMemory: 512 5 5 593 30706 456 512 296K 24K 19K 94.06%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:279] 0]LogMemory: 576 5 5 479 18625 520 576 269K 49K 17K 94.69%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:281] 0]LogMemory: 640 6 6 531 9344 584 640 331K 52K 16K 95.83%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:283] 0]LogMemory: 704 7 7 575 4751 648 704 395K 53K 18K 95.98%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:284] 0]LogMemory: 768 4 4 258 1235 712 768 193K 62K 9K 96.48%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:286] 0]LogMemory: 896 4 4 258 3517 776 896 225K 31K 19K 92.58%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:288] 0]LogMemory: 1024 4 5 220 3569 904 1024 220K 36K 14K 94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:290] 0]LogMemory: 1168 2 2 85 719 1032 1168 96K 32K 3K 97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:291] 0]LogMemory: 1360 2 2 95 308 1176 1360 126K 2K 7K 94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:293] 0]LogMemory: 1632 4 4 62 1332 1368 1632 98K 157K 6K 97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:295] 0]LogMemory: 2048 3 3 85 325 1640 2048 170K 22K 18K 90.62%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:296] 0]LogMemory: 2336 2 2 30 187 2056 2336 68K 60K 3K 97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:298] 0]LogMemory: 2720 3 3 55 1076 2344 2720 146K 46K 14K 92.71%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:300] 0]LogMemory: 3264 3 3 44 852 2728 3264 140K 52K 6K 96.88%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:303] 0]LogMemory: 4096 4 4 50 945 3280 4096 200K 56K 24K 90.62%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:304] 0]LogMemory: 4672 3 3 27 1193 4104 4672 123K 69K 14K 92.71%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:306] 0]LogMemory: 5456 3 3 30 462 4680 5408 159K 33K 15K 92.19%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:308] 0]LogMemory: 6544 3 3 27 115 5488 6528 172K 20K 14K 92.71%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:310] 0]LogMemory: 8192 2 2 13 780 6560 8192 104K 24K 7K 94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:311] 0]LogMemory: 9360 1 1 2 18 8200 9360 18K 46K 1K 98.44%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:313] 0]LogMemory: 10912 1 2 6 26 9544 10872 63K 1K 5K 92.19%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:315] 0]LogMemory: 13104 0 1 0 17 11360 13056 0K 0K 0K 100.00%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:316] 0]LogMemory: 16384 2 4 7 80 13312 16384 112K 16K 4K 96.88%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:318] 0]LogMemory: 21840 2 3 4 49 16456 21632 85K 43K 10K 92.19%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:320] 0]LogMemory: 32768 5 6 10 77 21904 31896 320K 0K 63K 80.31%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:322] 0]LogMemory:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:323] 0]LogMemory: 10688K allocated in pools (with 1469K slack and 572K waste). Efficiency 94.65%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:325] 0]LogMemory: Allocations 56425 Current / 594361 Total (in 167 pools)
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:326] 0]LogMemory:
Jul 19 17:29:52 iPad-Andrzej com.apple.launchd[1] (com.apple.ubd) <Notice>: (com.apple.ubd) Throttling respawn: Will start in 1 seconds
Jul 19 17:29:52 iPad-Andrzej com.apple.launchd[1] (com.apple.ubd) <Notice>: (com.apple.ubd) Throttling respawn: Will start in 1 seconds
I can’t see any errors. Screen is black. Console (5 fingers) isn’t working.
And here’s log with Game Center cooked.
Jul 19 17:39:00 iPad-Andrzej UE4Game[50060] <Warning>: Found ue4commandline.txt file
Jul 19 17:39:00 iPad-Andrzej UE4Game[50060] <Warning>: Combined iOS Commandline: ../../../sf_Lot/sf_Lot.uproject gameplay -Messaging gameplay -InstanceId=A875670145A665FB165535AFCFD218FB -SessionId=50C3E78048778647468D72930C941F2C -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit:Display: Running engine for game: sf_Lot
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: API Version: 2215663
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Compiled (32-bit): Jul 14 2014 22:24:30
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Build Configuration: Development
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Branch Name: ++depot+UE4-Releases+4.3
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Command line: gameplay -Messaging gameplay -InstanceId=A875670145A665FB165535AFCFD218FB -SessionId=50C3E78048778647468D72930C941F2C -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Base directory:
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Rocket: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:591] 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:594] 0]LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:597] 0]LogOnline:Display: FOnlineSubsystemIOS::Init()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:598] 0]LogOnline:Display: FOnlineSessionIOS::FOnlineSessionIOS(FOnlineSubsystemIOS* InSubsystem)
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:613] 0]LogOnline:Display: FOnlineLeaderboardsIOS::FOnlineLeaderboardsIOS()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:616] 0]LogOnline:Display: FOnlineSubsystemIOS::FOnlineAchievementsIOS()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:622] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:684] 0]LogInit: Object subsystem initialized
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:710] 0]LogIOS: Selected Device Profile: [IPadMini]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:712] 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPadMini]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:748] 0]LogInit: Setting Device Profile CVar: [r.RenderTargetSwitchWorkaround:1]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:753] 0]LogInit: Setting Device Profile CVar: [r.BloomQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:755] 0]LogInit: Setting Device Profile CVar: [r.DepthOfFieldQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:757] 0]LogInit: Setting Device Profile CVar: [r.LightShaftQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:758] 0]LogInit: Setting Device Profile CVar: [r.RefractionQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: ::: Created a UIView that will support @GLES :::
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:795] 0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 1.0000)
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:797] 0]LogInit: Computer: iPad-Andrzej
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:799] 0]LogInit: User: GenericUser
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:801] 0]LogInit: CPU Page size=4096, Cores=2
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:804] 0]LogInit: High frequency timer resolution =24.000000 MHz
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:806] 0]LogInit: Free Memory at startup: 73 MB
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:808] 0]LogInit: Memory total: Physical=0.3GB (1GB approx) Pagefile=0.0GB Virtual=0.3GB
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:816] 0]LogRHI: Initializing OpenGL RHI
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:824] 0]LogRHI: GL_VENDOR: Imagination Technologies
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:830] 0]LogRHI: GL_RENDERER: PowerVR SGX 543
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:832] 0]LogRHI: GL_VERSION: OpenGL ES 2.0 IMGSGX543-73.16.1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:834] 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.0
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:836] 0]LogRHI: OpenGL Extensions:
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:847] 0]LogRHI: GL_OES_depth_texture
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:855] 0]LogRHI: GL_OES_depth24
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:859] 0]LogRHI: GL_OES_element_index_uint
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:862] 0]LogRHI: GL_OES_fbo_render_mipmap
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:864] 0]LogRHI: GL_OES_mapbuffer
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:868] 0]LogRHI: GL_OES_packed_depth_stencil
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:871] 0]LogRHI: GL_OES_rgb8_rgba8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:873] 0]LogRHI: GL_OES_standard_derivatives
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:876] 0]LogRHI: GL_OES_texture_float
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:878] 0]LogRHI: GL_OES_texture_half_float
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:879] 0]LogRHI: GL_OES_texture_half_float_linear
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:883] 0]LogRHI: GL_OES_vertex_array_object
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:887] 0]LogRHI: GL_EXT_blend_minmax
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:889] 0]LogRHI: GL_EXT_color_buffer_half_float
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:892] 0]LogRHI: GL_EXT_debug_label
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:894] 0]LogRHI: GL_EXT_debug_marker
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:895] 0]LogRHI: GL_EXT_discard_framebuffer
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:897] 0]LogRHI: GL_EXT_map_buffer_range
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:899] 0]LogRHI: GL_EXT_occlusion_query_boolean
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:901] 0]LogRHI: GL_EXT_read_format_bgra
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:905] 0]LogRHI: GL_EXT_separate_shader_objects
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:907] 0]LogRHI: GL_EXT_shader_framebuffer_fetch
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:909] 0]LogRHI: GL_EXT_shader_texture_lod
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:910] 0]LogRHI: GL_EXT_shadow_samplers
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:912] 0]LogRHI: GL_EXT_texture_filter_anisotropic
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:913] 0]LogRHI: GL_EXT_texture_rg
Jul19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:916] 0]LogRHI: GL_EXT_texture_storage
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:920] 0]LogRHI: GL_APPLE_copy_texture_levels
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:922] 0]LogRHI: GL_APPLE_framebuffer_multisample
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:924] 0]LogRHI: GL_APPLE_rgb_422
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:925] 0]LogRHI: GL_APPLE_sync
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:927] 0]LogRHI: GL_APPLE_texture_format_BGRA8888
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:929] 0]LogRHI: GL_APPLE_texture_max_level
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:930] 0]LogRHI: GL_IMG_read_format
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:932] 0]LogRHI: GL_IMG_texture_compression_pvrtc
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:934] 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 128
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:936] 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:938] 0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:940] 0]LogRHI: Fragment shader lowp precision: 8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:942] 0]LogRHI: Fragment shader mediump precision: 10
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:944] 0]LogRHI: Fragment shader highp precision: 23
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:946] 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:948] 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:950] 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:951] 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:953] 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:955] 0]LogRHI: GL_MAX_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:956] 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:957] 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:959] 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:961] 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:963] 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:965] 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:967] 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.02:013] 0]LogTextLocalizationManager:Warning: The selected culture '' is not available; falling back to 'en'
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.02:018] 0]LogContentStreaming: Texture pool size is1000.000000MB
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Error>: libMobileGestalt copySystemVersionDictionaryValue: Could not lookup ReleaseType from system version dictionary
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Info>: 17:39:02.077384 com.apple.AVConference: GKSConnSettings: set server: {
"gk-cdx" = "17.173.254.218:4398";
"gk-commnat-cohort" = "17.173.254.220:16386";
"gk-commnat-main0" = "17.173.254.219:16384";
"gk-commnat-main1" = "17.173.254.219:16385";
}
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:900] 0]LogOnline:Warning: Game Center login has failed. The requested operation has been cancelled.]
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:901] 0]LogMoviePlayer: FAVMoviePlayer ctor...
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:980] 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:983] 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:495] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:531] 0]LogObj: 16608 objects as part of root set at end of initial load.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:533] 0]LogUObjectAllocator: 2406548 out of 0 bytes used by permanent object pool.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: Initializing ULD Communications in game mode
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:540] 0]LogEngine: Initializing Engine...
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:939] 0]LogInit: FAudioDevice initialized.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:943] 0]LogInit: Texture streaming: Enabled
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:977] 0]LogConsoleResponse:Display:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:158] 0]LogPackageName: SearchForPackageOnDisk took 0.171s to resolve gameplay.umap
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:160] 0]LogNet: Browse: /Game/maps/gameplay?Name=Player
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:163] 0]LogLoad: LoadMap: /Game/maps/gameplay?Name=Player
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:254] 0]LogMemory: Platform Memory Stats for IOS
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:255] 0]LogMemory: Process Physical Memory: 54.08 MB used, 0.00 MB peak
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:256] 0]LogMemory: Process Virtual Memory: 475.16 MB used, 0.00 MB peak
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:258] 0]LogMemory: Physical Memory: 289.09 MB used, 320.45 MB total
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:259] 0]LogMemory: Virtual Memory: 320.45 MB used, 320.45 MB total
Jul 19 17:39:05 iPad-AndrzejUE4Game[50060] <Warning>: [2014.07.19-15.39.05:260] 0]LogMemory:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:264] 0]LogMemory: Allocator Stats for binned:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:266] 0]LogMemory: Current Memory 18.42 MB used, plus 1.72 MB waste
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:267] 0]LogMemory: Peak Memory 27.33 MB used, plus 1.72 MB waste
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:268] 0]LogMemory: Current OS Memory 20.14 MB, peak 29.04 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:269] 0]LogMemory: Current Waste 0.29 MB, peak 0.68 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:270] 0]LogMemory: Current Used 18.42 MB, peak 27.33 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:272] 0]LogMemory: Current Slack 0.85 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:273] 0]LogMemory: Allocs 57291 Current / 815222 Total
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:274] 0]LogMemory:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:275] 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:276] 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:278] 0]LogMemory: 8 1 1 1876 6056 8 8 14K 50K 0K 100.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:279] 0]LogMemory: 16 2 2 7857 62505 16 16 122K 6K 0K 100.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:280] 0]LogMemory: 32 2 2 3121 13710 24 32 97K 31K 13K 89.84%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:282] 0]LogMemory: 48 8 8 9523 22536 40 48 446K 66K 18K 96.48%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:283] 0]LogMemory: 64 4 4 3133 13637 56 64 195K 61K 10K 96.09%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:284] 0]LogMemory: 80 2 2 1443 11236 72 80 112K 16K 5K 96.09%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:285] 0]LogMemory: 96 20 20 13410 36639 88 96 1257K 22K 52K 95.94%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:286] 0]LogMemory: 112 3 3 1709 16923 104 112 186K 6K 5K 97.40%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:288] 0]LogMemory: 128 6 6 3039 19531 120 128 379K 5K 9K 97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:290] 0]LogMemory: 160 4 4 1353 40841 136 160 211K 45K 15K 94.14%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:291] 0]LogMemory: 192 4 4 1332 33532 168 192 249K 7K 12K 95.31%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:292] 0]LogMemory: 224 2 3 576 22944 200 224 126K 2K 6K 95.31%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:293] 0]LogMemory: 256 4 4 784 28143 232 256 196K 60K 9K 96.48%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:294] 0]LogMemory: 288 11 11 2466 43714 264 288 693K 10K 32K 95.45%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:296] 0]LogMemory: 320 2 2 402 49689 296 320 125K 3K 4K 96.88%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:297] 0]LogMemory: 384 7 7 1031 137494 328 384 386K 61K 28K 93.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:298] 0]LogMemory: 448 6 6 719 128031 392 448 314K 70K 20K 94.79%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:299] 0]LogMemory: 512 5 6 593 55400 456 512 296K 24K 19K 94.06%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:301] 0]LogMemory: 576 5 5 479 28570 520 576 269K 49K 16K 95.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:302] 0]LogMemory: 640 6 6 533 14879 584 640 333K 50K 16K 95.83%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:303] 0]LogMemory: 704 7 7 576 6771 648 704 396K 52K 20K 95.54%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:305] 0]LogMemory: 768 4 4 258 1441 712 768 193K 62K 9K 96.48%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:306] 0]LogMemory: 896 4 4 258 3520 776 896 225K 31K 16K 93.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:307] 0]LogMemory: 1024 4 5 220 6123 904 1024 220K 36K 14K 94.53%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:308] 0]LogMemory: 1168 2 2 85 634 1032 1168 96K 32K 3K 97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:310] 0]LogMemory: 1360 2 2 95 297 1176 1360 126K 2K 7K 94.53%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:312] 0]LogMemory: 1632 4 4 62 2243 1368 1632 98K 157K 6K 97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:313] 0]LogMemory: 2048 3 3 85 303 1640 2048 170K 22K 18K 90.62%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:314] 0]LogMemory: 2336 2 2 29 211 2056 2336 66K 62K 3K 97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:316] 0]LogMemory: 2720 3 3 55 1700 2344 2720 146K 46K 16K 91.67%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:317] 0]LogMemory: 3264 3 3 44 846 2728 3264 140K 52K 6K 96.88%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060]<Warning>: [2014.07.19-15.39.05:318] 0]LogMemory: 4096 4 4 50 1523 3280 4096 200K 56K 27K 89.45%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:319] 0]LogMemory: 4672 3 3 28 1199 4104 4672 127K 65K 14K 92.71%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:321] 0]LogMemory: 5456 3 3 30 817 4680 5408 159K 33K 15K 92.19%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:322] 0]LogMemory: 6544 3 3 27 129 5488 6528 172K 20K 12K 93.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:323] 0]LogMemory: 8192 2 2 13 773 6560 8192 104K 24K 7K 94.53%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:324] 0]LogMemory: 9360 1 1 2 18 8200 9360 18K 46K 1K 98.44%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:326] 0]LogMemory: 10912 1 2 6 25 9544 10872 63K 1K 5K 92.19%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:327] 0]LogMemory: 13104 0 1 0 16 11360 13056 0K 0K 0K 100.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:328] 0]LogMemory: 16384 2 4 7 78 13312 16384 112K 16K 4K 96.88%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:330] 0]LogMemory: 21840 2 3 4 41 16456 21456 85K 43K 11K 91.41%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:332] 0]LogMemory: 32768 5 6 10 69 21904 31896 320K 0K 61K 80.94%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:333] 0]LogMemory:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:334] 0]LogMemory: 10752K allocated in pools (with 1502K slack and 564K waste). Efficiency 94.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:336] 0]LogMemory: Allocations 57324 Current / 814788 Total (in 168 pools)
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:337] 0]LogMemory:
I’m using iPad Mini. iOS: 6.1.3.
Hi guys!
I use latest stable 4.3 version (downloaded via Unreal Engine Launcher) and trying now to package BlackJack v4.3 for iOS in editor.
From very start (immediately after completing steps discribed in official tutorial) to present moment (after reading many posts about this ussue) I’m still getting same error:
IPP ERROR: **[FONT=Arial Black]Could not find UE4Game.mobileprovision** in E:\Unrea Engine4\4.3\Engine\Build\IOS (error: 'File 'E:\Users\suparlava\Documents\Unreal Projects\BlackJack\Saved\StagedBuilds\IOS\embedded.mobileprovision' not found.')
I’ve copied .mobileprovision file (actually, three identical files with different names “UE4Game.mobileprovision”, “originalname.mobileprovision” and “.mobileprovision”) to these folders:
E:\Unrea Engine4\4.3\Engine\Build\IOS
E:\Users\UserName\Documents\Unreal Projects\BlackJack\Build\IOS
C:\Users\UserName\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles
and even here: C:\Users\UserName\AppData\Roaming\Apple Computer\MobileDevice\Provisioning Profiles
I’ve modified .plist like this:
<key>CFBundleURLName</key>
<string>**[FONT=Arial Black]com.mygames.ue4.BlackJack**</string>
------------//--------------
<key>CFBundleIdentifier</key>
<string>**[FONT=Arial Black]com.mygames.ue4.BlackJack**</string>
and part “com.mygames.ue4” is 100% equal to what I defined in apple’s app ID.
It has to be named after the Unreal Engine 4 project file. In this case BlackJack.mobileprovision and it has to be located in …\Unreal Projects\BlackJack\Build\IOS
Oh hi! I did as you say, added “BlackJack.mobileprovision” file in that folder and in other folders too:), and again packaging crashed with exatcly same error
That’s weird. Try removing and re-installing the BlackJack project and go to ‘project settings -> ios -> configure now’ first. Maybe the identifier is too long ? Not sure if that can be an issue. i always kept them short like com.mygames.UE4BlackJack
Hi HEGI! Thanks for trying to help
As you said, I redownloaded BlackJack from marketplace, putted files “BlackJack.mobileprovision” and “UE4Game.mobileprovision” into \Unreal Projects\BlackJack\Build\IOS folder.
Then I created another apple AppID “com.whatever” (to exclude any possible troubles with long ID), then changed CFBundleURLName and CFBundleIdentifier to “com.whatever.BlackJack” in BlackJack-Info.plist file, located in Unreal Projects\BlackJack\Build\IOS folder. In the end same error.
I even downloaded and compiled engine from github That was 4.3.1 version. I did everything again from setting up certificates till coping .mobileprovision files and edditing .plist as I did before.
And finnaly packaging in UE 4.3.1 brings me this error:
MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Failed to find stub IPA 'E:\Unrea Engine4\UE4.3\Engine\Binaries\IOS\UE4Game.stub'
So, just dont know what could be wrong.
PS: Tried to package other blueprint games like Card and SwingNinja, no difference.
Remove and reinstall the 4.3 build, then delete all provisioning profiles from “AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles” and put only the one into the Build/iOS folder that is named after the project file . Can’t think of anything else that could be the issue, it works for me with Black Jack aswell as Mobile Temple.
Edit. I managed to reproduce the error with UE4Game.stub missing. There is definitely something wrong with the bundle identifier. If i don’t use the identifier set for the profile in the plist file, i get that error.
You have to set the bundle identifier inside the plist file in two places.
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleURLName</key>
<string>com.whatever.BlackJack</string>
<key>CFBundleURLSchemes</key>
<array>
<string>${EXECUTABLE_NAME}</string>
</array>
</dict>
</array>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>${BUNDLE_IDENTIFIER}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.whatever.BlackJack</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
Well, I did everything as you said. And there’s still same error. Screens:
PS: I’ll wait for more detailed official tutorial about iOS deploing, hope devs will do it in near future, looks like I missing something.
intoxicat3, that is definitely running, and there isn’t any errors in that log as you surmised. I’ll see if we have an iPad Mini with 6.1 installed here and see if we can reproduce this one. Have you tried updating to iOS 7 to see if that makes a difference? If you can’t because you need it at 6.1 that’s fine we’ll still look in to it here.
-Pete
MrHappy, did you install the signing certificate that you created on the Apple Developer site on your PC? The same one that is tied to the mobile provision. Also, could you check your C:\Users<username>\AppData\Local\Apple Computer\MobileDevice\Provisioning Profile directory to verify that it did indeed copy the mobile provision to that location (BlackJack.mobileprovision should be there). If the provision is in that directory, then IPhonePackager is properly copying the provision from your Build/IOS directory. IPhonePackager no longer needs it to be the same name as the game as it utilizes the Bundle Identifier to determine what the appropriate provision is to use. Since you have already made that modification to BlackJack-Info.plist, then it should be finding it and most likely it is not finding the Signing Certificate which goes with it. Unfortunately, we are not properly logging that as the error and instead we log that it can’t find the mobile provision instead.
Just to keep everyone in the loop. I have just recently added provision validation checking at the start of Launch On for 4.4. This means it will verify that you have a Signing Certificate and Mobile Provision that it can find for the game before it even starts the process. If one of these items is not found, it will pop up a tutorial for how to create and install them. Also, I just added the ability to set the Bundle Name, Bundle Identifier, and Version number in the iOS Project Settings from within the editor. No more needing to go find the Info.plist file to update those items. Lastly, I am in the process of adding better error reporting from within the Launch On and Package process so that you won’t need to search through the logs for what might be the problem. The log will still be there, but I am going to be pushing the errors in to the Message Log and on to the toast. In my opinion, you shouldn’t need a tutorial to make this work and so I am working hard to ensure that is the case. It won’t all make it in to 4.4, but I will continue to work on this until it is very simple to use and configure.
-Pete
Ive upgraded to IOS7 - still the same issue but Ive read somwhere that there is a problem with fog which is gpgetting gray sreen. Will remove the fog from my level and try again.
Hio psauer !
sorry for late reply and some overquoting
Yes, I did, and I think I did it right, It’s quite simple process and similar to UDK. I have succesfully installed sertificates for UDK in past. For UE4 I’ve generated new .csr and .key files via iPhonePackager then assigned newly generated on apple developer page .cer and .mobileprovision files, I did everything from very start and absolutly independently from UDK cer files. Immediately after setting up iPhonePackager there was created file “.mobileprovision” in AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles folder.
Yes, “BlackJack.mobileprovision” was generated while packaging project to iOS.
Maybe I can say only that .cer file was assigned in iPhonePackager as usual.
Thanks a lot psauer! I’ll try 4.4 stable version when it’ll be ready and will report here about any changes.
Glad to see iOS deployment getting so streamlined for the PC workflow. The build info adds to editor are also going to be a really nice for the process
When I import a mobile provision into the iPhonePackager.exe in the 4.4 preview build the green check mark under finished steps doesn’t pop up. Samething happens when I import the certificate and key. I click on import a mobile provision again find the mobile provision click okay and it asks me a mobile provision with the same name has already been imported and do I want to replace it? Because it doesn’t recognize the step as finished the ready to package button won’t activate. Anyone know what is causing the issue?
We’re seeing this internally. I’ll be looking in to it shortly.