Building from PC

We really need documentation how to deploy UE4Game to iOS device. I was able to hack a lot to create .ipa and sign it using iPhonePackager.exe but the game stops on title screen without any errors.

Please Epic don’t lose mobile developers!

The next release (coming out imminently) has added Content-only (blueprint) projects for iOS on PC. We are still refining the workflow for code-based projects, but if you build the editor yourself from GitHub, there is a path for development of iOS on PC for code project as well. However, you still need a mac to build the code. That restriction will never change.
Part of 4.3 is a better quick start guide for iOS on PC development which will improved for 4.4. We are also actively working on making the workflow for iOS on PC even better for 4.4. So we definitely know it could better and that’s where our effort is focused. As we improve the features, please keep providing feedback.
As for your specific issue of a black screen on device, have you installed the iPhone Configuration tool on your PC? If not, I heartily recommend doing that. You can then view the output logs of your device from within that tool which should help determine what the problem might be. We will be adding more error output from the device itself via pop-up messages in development builds, but for now, the iPhone Configuration tool should be able to help you, and please post that log here as we may not be experiencing that particular error locally and if you provide the log we can add better messaging for the problem.

-Pete

I have had a similar issue in that I managed to finally create a .ipa without any errors on my devices, but once it came to playing it wouldn’t go past the title screen. Is there any documentation planned for release or is the fact that the workflow is being worked on setting this back? Even short bullet points, general step-by-step on the current workflow would help to use as a rough guide and can hopefully get it working.

I agree there was supposed to be a Quick Start guide mentioned in the release notes, but I don’t see that anywhere. Documentation regarding a general workflow/best practices, and complete build process on OS X/Windows, for both Android and iOS is in need of an overhaul considering everything that has changed in the past couple of point releases.

We put together an Android Quick Start for 4.3 Release, and we plan on doing a similar guide for iOS deployment from both Mac and PC in the near future. :slight_smile: There is new Windows-to-iOS info on the Getting Started with iOS page (just select your OS with the buttons at the top of the page), and as the workflow is refined, we will update the steps there as well. This is definitely an area we are currently working on, so all feedback on those docs is appreciated!

Installed. Here’s my log:



Jul 19 17:27:46 iPad-Andrzej UE4Game[49995] <Warning>: Found ue4commandline.txt file
Jul 19 17:27:46 iPad-Andrzej kernel[0] <Debug>: launchd[49995] Builtin profile: container (sandbox)
Jul 19 17:27:46 iPad-Andrzej kernel[0] <Debug>: launchd[49995] Container: /private/var/mobile/Applications/680EC858-DBDE-4353-B45B-617FF161E7F6 (sandbox)
Jul 19 17:27:46 iPad-Andrzej UE4Game[49995] <Warning>: Combined iOS Commandline: ../../../sf_Lot/sf_Lot.uproject  gameplay -Messaging gameplay -InstanceId=C5FAC3AD457B79B3757C848661F23C66 -SessionId=FCE51E1742ADCCE1B6E5D8914216524A -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit:Display: Running engine for game: sf_Lot
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: API Version: 2215663
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Compiled (32-bit): Jul 14 2014 22:24:30
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Build Configuration: Development
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Branch Name: ++depot+UE4-Releases+4.3
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Command line:   gameplay -Messaging gameplay -InstanceId=C5FAC3AD457B79B3757C848661F23C66 -SessionId=FCE51E1742ADCCE1B6E5D8914216524A -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Base directory:
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: LogInit: Rocket: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:488]  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:491]  0]LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule()
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:493]  0]LogOnline:Warning: FOnlineSubsystemIOSModule was disabled
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:495]  0]LogOnline:Display: FOnlineSubsystemIOS::Shutdown()
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:496]  0]LogOnline:Warning: Unable to load default OnlineSubsystem module IOS, using NULL interface
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:498]  0]LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemNull' not found - it's StaticallyLinkedModuleInitializers function is null.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:500]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:563]  0]LogInit: Object subsystem initialized
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:582]  0]LogIOS: Selected Device Profile: [IPadMini]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:584]  0]LogInit: Applying CVar settings loaded from the selected device profile: [IPadMini]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:627]  0]LogInit: Setting Device Profile CVar: [r.RenderTargetSwitchWorkaround:1]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:630]  0]LogInit: Setting Device Profile CVar: [r.BloomQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:632]  0]LogInit: Setting Device Profile CVar: [r.DepthOfFieldQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:634]  0]LogInit: Setting Device Profile CVar: [r.LightShaftQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:636]  0]LogInit: Setting Device Profile CVar: [r.RefractionQuality:0]]
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: ::: Created a UIView that will support @GLES :::
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:681]  0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 1.0000)
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:683]  0]LogInit: Computer: iPad-Andrzej
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:685]  0]LogInit: User: GenericUser
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:687]  0]LogInit: CPU Page size=4096, Cores=2
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:688]  0]LogInit: High frequency timer resolution =24.000000 MHz
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:690]  0]LogInit: Free Memory at startup: 58 MB
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:691]  0]LogInit: Memory total: Physical=0.3GB (1GB approx) Pagefile=0.0GB Virtual=0.3GB
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:698]  0]LogRHI: Initializing OpenGL RHI
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:700]  0]LogRHI:   GL_VENDOR: Imagination Technologies
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:701]  0]LogRHI:   GL_RENDERER: PowerVR SGX 543
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:703]  0]LogRHI:   GL_VERSION: OpenGL ES 2.0 IMGSGX543-73.16.1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:704]  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.0
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:706]  0]LogRHI: OpenGL Extensions:
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:708]  0]LogRHI:   GL_OES_depth_texture
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:709]  0]LogRHI:   GL_OES_depth24
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:711]  0]LogRHI: GL_OES_element_index_uint
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:712]  0]LogRHI:   GL_OES_fbo_render_mipmap
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:714]  0]LogRHI:   GL_OES_mapbuffer
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:715]  0]LogRHI:   GL_OES_packed_depth_stencil
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:717]  0]LogRHI:   GL_OES_rgb8_rgba8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:719]  0]LogRHI:   GL_OES_standard_derivatives
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:720]  0]LogRHI:   GL_OES_texture_float
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:722]  0]LogRHI:   GL_OES_texture_half_float
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:723]  0]LogRHI:   GL_OES_texture_half_float_linear
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:725]  0]LogRHI:   GL_OES_vertex_array_object
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:726]  0]LogRHI:   GL_EXT_blend_minmax
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:728]  0]LogRHI:   GL_EXT_color_buffer_half_float
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:729]  0]LogRHI:   GL_EXT_debug_label
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:731]  0]LogRHI:   GL_EXT_debug_marker
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:732]  0]LogRHI:   GL_EXT_discard_framebuffer
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:733]  0]LogRHI:   GL_EXT_map_buffer_range
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:735]  0]LogRHI:   GL_EXT_occlusion_query_boolean
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:737]  0]LogRHI:   GL_EXT_read_format_bgra
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:738]  0]LogRHI:   GL_EXT_separate_shader_objects
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:740]  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:741]  0]LogRHI:   GL_EXT_shader_texture_lod
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:743]  0]LogRHI:   GL_EXT_shadow_samplers
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:744]  0]LogRHI:   GL_EXT_texture_filter_anisotropic
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:746]  0]LogRHI:   GL_EXT_texture_rg
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:747]  0]LogRHI:   GL_EXT_texture_storage
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:748]  0]LogRHI:   GL_APPLE_copy_texture_levels
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:750]  0]LogRHI:   GL_APPLE_framebuffer_multisample
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:751]  0]LogRHI:   GL_APPLE_rgb_422
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:753]  0]LogRHI:   GL_APPLE_sync
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:754]  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:756]  0]LogRHI:   GL_APPLE_texture_max_level
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:757]  0]LogRHI:   GL_IMG_read_format
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:759]  0]LogRHI:   GL_IMG_texture_compression_pvrtc
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:760]  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 128
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:762]  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:763]  0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:765]  0]LogRHI: Fragment shader lowp precision: 8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:767]  0]LogRHI: Fragment shader mediump precision: 10
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:769]  0]LogRHI: Fragment shader highp precision: 23
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:770]  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:772] 0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:774]  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:775]  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:776]  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:778]  0]LogRHI:   GL_MAX_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:780]  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:781]  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:783]  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:784]  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:786]  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:787]  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:789]  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:801]  0]LogTextLocalizationManager:Warning: The selected culture '' is not available; falling back to 'en'
Jul 19 17:27:47 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.47:805]  0]LogContentStreaming: Texture pool size is 1000.000000MB
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:418]  0]LogMoviePlayer: FAVMoviePlayer ctor...
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:488]  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:491]  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:495]  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:533]  0]LogObj: 16608 objects as part of root set at end of initial load.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:535]  0]LogUObjectAllocator: 2406548 out of 0 bytes used by permanent object pool.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: Initializing ULD Communications in game mode
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:542]  0]LogEngine: Initializing Engine...
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:933]  0]LogInit: FAudioDevice initialized.
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:937]  0]LogInit: Texture streaming: Enabled
Jul 19 17:27:49 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.49:946]  0]LogConsoleResponse:Display:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:127]  0]LogPackageName: SearchForPackageOnDisk took   0.176s to resolve gameplay.umap
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:129]  0]LogNet: Browse: /Game/maps/gameplay?Name=Player
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:132]  0]LogLoad: LoadMap: /Game/maps/gameplay?Name=Player
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:216]  0]LogMemory: Platform Memory Stats for IOS
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:218]  0]LogMemory: Process Physical Memory: 53.39 MB used, 0.00 MB peak
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:219]  0]LogMemory: Process Virtual Memory: 483.65 MB used, 0.00 MB peak
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:221]  0]LogMemory: Physical Memory: 290.41 MB used, 321.57 MB total
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:223]  0]LogMemory: Virtual Memory: 321.57 MB used, 321.57 MB total
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:224]  0]LogMemory:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:229]  0]LogMemory: Allocator Stats for binned:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:230]  0]LogMemory: Current Memory 18.44 MB used, plus 1.64 MB waste
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:232]  0]LogMemory: Peak Memory 27.33 MB used, plus 1.71 MB waste
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:234]  0]LogMemory: Current OS Memory 20.07 MB, peak 29.04 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:236]  0]LogMemory: Current Waste 0.29 MB, peak 0.68 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:237]  0]LogMemory: Current Used 18.44 MB, peak 27.33 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:239]  0]LogMemory: Current Slack 0.77 MB
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:240]  0]LogMemory: Allocs       56416 Current /  594982 Total
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:242]  0]LogMemory:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:244]  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:246]  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:247]  0]LogMemory:          8         1         1       1874         5970       8       8      14K       50K        0K    100.00%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:249]  0]LogMemory:         16         2         2       7575        65208      16      16     118K       10K        0K    100.00%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:251]  0]LogMemory:         32         2         2       3118        13435      24      32      97K       31K       13K     89.84%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:253]  0]LogMemory:         48         7         7       8893        19871      40      48     416K       32K       18K     95.98%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:254]  0]LogMemory:         64         4         4       3133        13537      56      64     195K       61K       11K     95.70%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:256]  0]LogMemory:         80         2         2       1442        10594      72      80     112K       16K        4K     96.88%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:258]  0]LogMemory:         96        20        20      13409        39536      88      96    1257K       22K       56K     95.62%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:260]  0]LogMemory:        112         3         3       1706        16669     104     112     186K        6K        5K     97.40%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:262]  0]LogMemory:        128         6         6       3040        17912     120     128     380K        4K        9K     97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:263]  0]LogMemory:        160         4         4       1351        36662     136     160     211K       45K       15K     94.14%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:265]  0]LogMemory:        192         4         4       1330        32619     168     192     249K        7K       11K     95.70%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:267]  0]LogMemory:        224         2         3        576        19109     200     224     126K        2K        7K     94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:268]  0]LogMemory:        256         4         4        814        19616     232     256     203K       53K   10K     96.09%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:270]  0]LogMemory:        288        11        11       2466        27166     264     288     693K       10K       33K     95.31%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:272]  0]LogMemory:        320         2         2        402        29873     296     320     125K        3K        5K     96.09%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:273]  0]LogMemory:        384         7         7       1031        78039     328     384     386K       61K       29K     93.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:275]  0]LogMemory:        448         6         6        718        68236     392     448     314K       70K       20K     94.79%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:277]  0]LogMemory:        512         5         5        593        30706     456     512   296K       24K       19K     94.06%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:279]  0]LogMemory:        576         5         5        479        18625     520     576     269K       49K       17K     94.69%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:281]  0]LogMemory:        640         6         6        531         9344     584     640     331K       52K       16K     95.83%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:283]  0]LogMemory:        704         7         7        575         4751     648     704     395K       53K       18K     95.98%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:284]  0]LogMemory:        768         4         4        258         1235     712     768     193K       62K        9K     96.48%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:286]  0]LogMemory:        896         4         4        258         3517     776     896     225K       31K       19K     92.58%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:288]  0]LogMemory:       1024         4         5        220         3569     904    1024     220K       36K       14K     94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:290]  0]LogMemory:       1168         2         2         85          719    1032    1168      96K       32K        3K     97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:291]  0]LogMemory:       1360         2         2         95          308    1176    1360     126K        2K        7K     94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:293]  0]LogMemory:       1632         4         4         62         1332    1368    1632      98K      157K        6K     97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:295]  0]LogMemory:       2048         3         3        85          325    1640    2048     170K       22K       18K     90.62%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:296]  0]LogMemory:       2336         2         2         30          187    2056    2336      68K       60K        3K     97.66%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:298]  0]LogMemory:       2720         3         3         55         1076    2344    2720     146K       46K       14K     92.71%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:300]  0]LogMemory:       3264         3         3         44          852    2728    3264     140K       52K        6K     96.88%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:303]  0]LogMemory:       4096         4         4         50          945    3280    4096     200K       56K       24K     90.62%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:304]  0]LogMemory:       4672         3         3         27         1193    4104    4672     123K       69K       14K     92.71%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:306]  0]LogMemory:       5456         3         3         30          462    4680    5408     159K       33K       15K     92.19%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:308]  0]LogMemory:       6544         3         3         27          115    5488    6528     172K       20K       14K     92.71%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:310]  0]LogMemory:       8192         2         2         13          780    6560    8192     104K       24K        7K     94.53%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:311]  0]LogMemory:       9360         1         1          2           18    8200    9360      18K       46K        1K     98.44%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:313]  0]LogMemory:      10912         1         2          6           26    9544   10872      63K        1K        5K     92.19%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:315]  0]LogMemory:      13104         0         1          0           17   11360   13056       0K        0K        0K    100.00%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:316]  0]LogMemory:      16384         2         4          7           80   13312   16384     112K       16K        4K     96.88%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:318]  0]LogMemory:      21840         2         3          4           49   16456   21632      85K       43K       10K     92.19%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:320]  0]LogMemory:      32768         5         6         10           77   21904   31896     320K        0K       63K     80.31%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:322]  0]LogMemory:
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:323]  0]LogMemory: 10688K allocated in pools (with 1469K slack and 572K waste). Efficiency 94.65%
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:325]  0]LogMemory: Allocations 56425 Current / 594361 Total (in 167 pools)
Jul 19 17:27:50 iPad-Andrzej UE4Game[49995] <Warning>: [2014.07.19-15.27.50:326]  0]LogMemory:
Jul 19 17:29:52 iPad-Andrzej com.apple.launchd[1] (com.apple.ubd) <Notice>: (com.apple.ubd) Throttling respawn: Will start in 1 seconds
Jul 19 17:29:52 iPad-Andrzej com.apple.launchd[1] (com.apple.ubd) <Notice>: (com.apple.ubd) Throttling respawn: Will start in 1 seconds


I can’t see any errors. Screen is black. Console (5 fingers) isn’t working.

And here’s log with Game Center cooked.



Jul 19 17:39:00 iPad-Andrzej UE4Game[50060] <Warning>: Found ue4commandline.txt file
Jul 19 17:39:00 iPad-Andrzej UE4Game[50060] <Warning>: Combined iOS Commandline: ../../../sf_Lot/sf_Lot.uproject  gameplay -Messaging gameplay -InstanceId=A875670145A665FB165535AFCFD218FB -SessionId=50C3E78048778647468D72930C941F2C -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit:Display: Running engine for game: sf_Lot
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: API Version: 2215663
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Compiled (32-bit): Jul 14 2014 22:24:30
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Build Configuration: Development
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Branch Name: ++depot+UE4-Releases+4.3
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Command line:   gameplay -Messaging gameplay -InstanceId=A875670145A665FB165535AFCFD218FB -SessionId=50C3E78048778647468D72930C941F2C -SessionOwner=kolos -SessionName='PROFIL'
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Base directory:
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: LogInit: Rocket: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:591]  0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:594]  0]LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:597]  0]LogOnline:Display: FOnlineSubsystemIOS::Init()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:598]  0]LogOnline:Display: FOnlineSessionIOS::FOnlineSessionIOS(FOnlineSubsystemIOS* InSubsystem)
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:613]  0]LogOnline:Display: FOnlineLeaderboardsIOS::FOnlineLeaderboardsIOS()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:616]  0]LogOnline:Display: FOnlineSubsystemIOS::FOnlineAchievementsIOS()
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:622]  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:684]  0]LogInit: Object subsystem initialized
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:710]  0]LogIOS: Selected Device Profile: [IPadMini]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:712]  0]LogInit: Applying CVar settings loaded from the selected device profile: [IPadMini]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:748]  0]LogInit: Setting Device Profile CVar: [r.RenderTargetSwitchWorkaround:1]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:753]  0]LogInit: Setting Device Profile CVar: [r.BloomQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:755]  0]LogInit: Setting Device Profile CVar: [r.DepthOfFieldQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:757]  0]LogInit: Setting Device Profile CVar: [r.LightShaftQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:758]  0]LogInit: Setting Device Profile CVar: [r.RefractionQuality:0]]
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: ::: Created a UIView that will support @GLES :::
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:795]  0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 1.0000)
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:797]  0]LogInit: Computer: iPad-Andrzej
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:799]  0]LogInit: User: GenericUser
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:801]  0]LogInit: CPU Page size=4096, Cores=2
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:804]  0]LogInit: High frequency timer resolution =24.000000 MHz
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:806]  0]LogInit: Free Memory at startup: 73 MB
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:808]  0]LogInit: Memory total: Physical=0.3GB (1GB approx) Pagefile=0.0GB Virtual=0.3GB
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:816]  0]LogRHI: Initializing OpenGL RHI
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:824]  0]LogRHI:   GL_VENDOR: Imagination Technologies
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:830]  0]LogRHI:   GL_RENDERER: PowerVR SGX 543
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:832]  0]LogRHI:   GL_VERSION: OpenGL ES 2.0 IMGSGX543-73.16.1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:834]  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.0
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:836]  0]LogRHI: OpenGL Extensions:
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:847]  0]LogRHI:   GL_OES_depth_texture
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:855]  0]LogRHI:   GL_OES_depth24
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:859]  0]LogRHI:   GL_OES_element_index_uint
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:862]  0]LogRHI:   GL_OES_fbo_render_mipmap
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:864]  0]LogRHI:   GL_OES_mapbuffer
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:868]  0]LogRHI:   GL_OES_packed_depth_stencil
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:871]  0]LogRHI:   GL_OES_rgb8_rgba8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:873]  0]LogRHI:   GL_OES_standard_derivatives
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:876]  0]LogRHI:   GL_OES_texture_float
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:878]  0]LogRHI:   GL_OES_texture_half_float
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:879]  0]LogRHI:   GL_OES_texture_half_float_linear
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:883]  0]LogRHI:   GL_OES_vertex_array_object
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:887]  0]LogRHI:   GL_EXT_blend_minmax
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:889]  0]LogRHI:   GL_EXT_color_buffer_half_float
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:892]  0]LogRHI:   GL_EXT_debug_label
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:894]  0]LogRHI:   GL_EXT_debug_marker
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:895]  0]LogRHI:   GL_EXT_discard_framebuffer
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:897]  0]LogRHI:   GL_EXT_map_buffer_range
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:899]  0]LogRHI:   GL_EXT_occlusion_query_boolean
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:901]  0]LogRHI:   GL_EXT_read_format_bgra
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:905]  0]LogRHI:   GL_EXT_separate_shader_objects
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:907]  0]LogRHI:   GL_EXT_shader_framebuffer_fetch
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:909]  0]LogRHI:   GL_EXT_shader_texture_lod
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:910]  0]LogRHI:   GL_EXT_shadow_samplers
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:912]  0]LogRHI:   GL_EXT_texture_filter_anisotropic
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:913]  0]LogRHI:   GL_EXT_texture_rg
Jul19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:916]  0]LogRHI:   GL_EXT_texture_storage
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:920]  0]LogRHI:   GL_APPLE_copy_texture_levels
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:922]  0]LogRHI:   GL_APPLE_framebuffer_multisample
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:924]  0]LogRHI:   GL_APPLE_rgb_422
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:925]  0]LogRHI:   GL_APPLE_sync
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:927]  0]LogRHI:   GL_APPLE_texture_format_BGRA8888
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:929]  0]LogRHI:   GL_APPLE_texture_max_level
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:930]  0]LogRHI:   GL_IMG_read_format
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:932]  0]LogRHI:   GL_IMG_texture_compression_pvrtc
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:934]  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 128
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:936]  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:938]  0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported.
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:940]  0]LogRHI: Fragment shader lowp precision: 8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:942]  0]LogRHI: Fragment shader mediump precision: 10
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:944]  0]LogRHI: Fragment shader highp precision: 23
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:946]  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 4096
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:948]  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:950]  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 4096
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:951]  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:953]  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:955]  0]LogRHI:   GL_MAX_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:956]  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:957]  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:959]  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:961]  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:963]  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:965]  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2
Jul 19 17:39:01 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.01:967]  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.02:013]  0]LogTextLocalizationManager:Warning: The selected culture '' is not available; falling back to 'en'
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.02:018]  0]LogContentStreaming: Texture pool size is1000.000000MB
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Error>: libMobileGestalt copySystemVersionDictionaryValue: Could not lookup ReleaseType from system version dictionary
Jul 19 17:39:02 iPad-Andrzej UE4Game[50060] <Info>: 17:39:02.077384 com.apple.AVConference: GKSConnSettings: set server: {
"gk-cdx" = "17.173.254.218:4398";
"gk-commnat-cohort" = "17.173.254.220:16386";
"gk-commnat-main0" = "17.173.254.219:16384";
"gk-commnat-main1" = "17.173.254.219:16385";
}
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:900]  0]LogOnline:Warning: Game Center login has failed. The requested operation has been cancelled.]
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:901]  0]LogMoviePlayer: FAVMoviePlayer ctor...
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:980]  0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1...
Jul 19 17:39:03 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.03:983]  0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:495]  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:531]  0]LogObj: 16608 objects as part of root set at end of initial load.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:533]  0]LogUObjectAllocator: 2406548 out of 0 bytes used by permanent object pool.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: Initializing ULD Communications in game mode
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:540]  0]LogEngine: Initializing Engine...
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:939]  0]LogInit: FAudioDevice initialized.
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:943]  0]LogInit: Texture streaming: Enabled
Jul 19 17:39:04 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.04:977]  0]LogConsoleResponse:Display:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:158]  0]LogPackageName: SearchForPackageOnDisk took   0.171s to resolve gameplay.umap
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:160]  0]LogNet: Browse: /Game/maps/gameplay?Name=Player
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:163]  0]LogLoad: LoadMap: /Game/maps/gameplay?Name=Player
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:254]  0]LogMemory: Platform Memory Stats for IOS
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:255]  0]LogMemory: Process Physical Memory: 54.08 MB used, 0.00 MB peak
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:256]  0]LogMemory: Process Virtual Memory: 475.16 MB used, 0.00 MB peak
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:258]  0]LogMemory: Physical Memory: 289.09 MB used, 320.45 MB total
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:259]  0]LogMemory: Virtual Memory: 320.45 MB used, 320.45 MB total
Jul 19 17:39:05 iPad-AndrzejUE4Game[50060] <Warning>: [2014.07.19-15.39.05:260]  0]LogMemory:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:264]  0]LogMemory: Allocator Stats for binned:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:266]  0]LogMemory: Current Memory 18.42 MB used, plus 1.72 MB waste
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:267]  0]LogMemory: Peak Memory 27.33 MB used, plus 1.72 MB waste
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:268]  0]LogMemory: Current OS Memory 20.14 MB, peak 29.04 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:269]  0]LogMemory: Current Waste 0.29 MB, peak 0.68 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:270]  0]LogMemory: Current Used 18.42 MB, peak 27.33 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:272]  0]LogMemory: Current Slack 0.85 MB
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:273]  0]LogMemory: Allocs       57291 Current /  815222 Total
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:274]  0]LogMemory:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:275]  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:276]  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:278]  0]LogMemory:          8         1         1       1876         6056       8       8      14K       50K        0K    100.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:279]  0]LogMemory:         16         2         2       7857        62505      16      16     122K        6K        0K    100.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:280]  0]LogMemory:         32         2         2       3121        13710      24      32      97K       31K       13K     89.84%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:282]  0]LogMemory:         48         8         8       9523        22536      40      48     446K       66K       18K     96.48%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:283]  0]LogMemory:         64         4         4       3133        13637      56      64     195K       61K       10K     96.09%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:284]  0]LogMemory:         80         2         2       1443        11236      72      80     112K       16K        5K     96.09%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:285]  0]LogMemory:         96        20        20      13410        36639      88      96    1257K       22K       52K     95.94%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:286]  0]LogMemory:        112         3         3       1709        16923     104     112     186K        6K        5K     97.40%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:288]  0]LogMemory:        128         6         6       3039        19531     120     128     379K        5K        9K     97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:290]  0]LogMemory:        160         4         4       1353        40841     136     160     211K       45K       15K     94.14%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:291]  0]LogMemory:        192         4         4       1332        33532     168     192     249K        7K       12K     95.31%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:292]  0]LogMemory:        224         2         3        576        22944     200     224     126K        2K        6K     95.31%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:293]  0]LogMemory:        256         4         4        784        28143     232     256     196K       60K        9K     96.48%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:294]  0]LogMemory:        288        11        11       2466        43714     264     288     693K       10K       32K     95.45%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:296]  0]LogMemory:        320         2         2        402        49689     296     320     125K        3K        4K     96.88%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:297]  0]LogMemory:        384         7         7       1031       137494     328     384     386K       61K       28K     93.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:298]  0]LogMemory:        448         6         6        719       128031     392     448     314K       70K       20K     94.79%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:299]  0]LogMemory:        512         5         6        593        55400     456     512     296K       24K       19K     94.06%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:301]  0]LogMemory:        576         5         5        479        28570     520     576     269K       49K       16K     95.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:302]  0]LogMemory:        640         6         6        533        14879     584     640     333K       50K       16K     95.83%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:303]  0]LogMemory:        704         7         7        576         6771     648     704     396K       52K       20K     95.54%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:305]  0]LogMemory:        768         4         4        258         1441     712     768     193K       62K        9K     96.48%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:306]  0]LogMemory:        896         4         4        258         3520     776     896     225K       31K       16K     93.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:307]  0]LogMemory:       1024         4         5        220         6123     904    1024     220K       36K       14K     94.53%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:308]  0]LogMemory:       1168         2         2         85          634    1032    1168      96K       32K        3K     97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:310]  0]LogMemory:       1360         2         2         95          297    1176    1360     126K        2K        7K     94.53%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:312]  0]LogMemory:       1632         4         4         62         2243    1368    1632      98K      157K        6K     97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:313]  0]LogMemory:       2048         3         3         85          303    1640    2048     170K       22K       18K     90.62%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:314]  0]LogMemory:       2336         2         2         29          211    2056    2336      66K       62K        3K     97.66%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:316]  0]LogMemory:       2720         3         3         55         1700    2344    2720     146K       46K       16K     91.67%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:317]  0]LogMemory:       3264         3         3         44          846    2728    3264     140K       52K        6K     96.88%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060]<Warning>: [2014.07.19-15.39.05:318]  0]LogMemory:       4096         4         4         50         1523    3280    4096     200K       56K       27K     89.45%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:319]  0]LogMemory:       4672         3         3         28         1199    4104    4672     127K       65K       14K     92.71%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:321]  0]LogMemory:       5456         3         3         30          817    4680    5408     159K       33K       15K     92.19%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:322]  0]LogMemory:       6544         3         3         27          129    5488    6528     172K       20K       12K     93.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:323]  0]LogMemory:       8192         2         2         13          773    6560    8192     104K       24K        7K     94.53%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:324]  0]LogMemory:       9360         1         1          2           18    8200    9360      18K       46K        1K     98.44%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:326]  0]LogMemory:      10912         1         2          6           25    9544   10872      63K        1K        5K     92.19%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:327]  0]LogMemory:      13104         0         1          0           16   11360   13056       0K        0K        0K    100.00%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:328]  0]LogMemory:      16384         2         4          7           78   13312   16384     112K       16K        4K     96.88%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:330]  0]LogMemory:      21840         2         3          4           41   16456   21456      85K       43K       11K     91.41%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:332]  0]LogMemory:      32768         5         6         10           69   21904   31896     320K        0K       61K     80.94%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:333]  0]LogMemory:
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:334]  0]LogMemory: 10752K allocated in pools (with 1502K slack and 564K waste). Efficiency 94.75%
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:336]  0]LogMemory: Allocations 57324 Current / 814788 Total (in 168 pools)
Jul 19 17:39:05 iPad-Andrzej UE4Game[50060] <Warning>: [2014.07.19-15.39.05:337]  0]LogMemory:


I’m using iPad Mini. iOS: 6.1.3.

Hi guys!
I use latest stable 4.3 version (downloaded via Unreal Engine Launcher) and trying now to package BlackJack v4.3 for iOS in editor.
From very start (immediately after completing steps discribed in official tutorial) to present moment (after reading many posts about this ussue) I’m still getting same error:


IPP ERROR: **[FONT=Arial Black]Could not find UE4Game.mobileprovision** in E:\Unrea Engine4\4.3\Engine\Build\IOS (error: 'File 'E:\Users\suparlava\Documents\Unreal Projects\BlackJack\Saved\StagedBuilds\IOS\embedded.mobileprovision' not found.') 

I’ve copied .mobileprovision file (actually, three identical files with different names “UE4Game.mobileprovision”, “originalname.mobileprovision” and “.mobileprovision”) to these folders:
E:\Unrea Engine4\4.3\Engine\Build\IOS
E:\Users\UserName\Documents\Unreal Projects\BlackJack\Build\IOS
C:\Users\UserName\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles
and even here: C:\Users\UserName\AppData\Roaming\Apple Computer\MobileDevice\Provisioning Profiles

I’ve modified .plist like this:


<key>CFBundleURLName</key>
<string>**[FONT=Arial Black]com.mygames.ue4.BlackJack**</string>
------------//--------------
<key>CFBundleIdentifier</key>
<string>**[FONT=Arial Black]com.mygames.ue4.BlackJack**</string>

and part “com.mygames.ue4” is 100% equal to what I defined in apple’s app ID.

It has to be named after the Unreal Engine 4 project file. In this case BlackJack.mobileprovision and it has to be located in …\Unreal Projects\BlackJack\Build\IOS

Oh hi! I did as you say, added “BlackJack.mobileprovision” file in that folder and in other folders too:), and again packaging crashed with exatcly same error :confused:

That’s weird. Try removing and re-installing the BlackJack project and go to ‘project settings -> ios -> configure now’ first. Maybe the identifier is too long ? Not sure if that can be an issue. i always kept them short like com.mygames.UE4BlackJack

Hi HEGI! Thanks for trying to help :slight_smile:
As you said, I redownloaded BlackJack from marketplace, putted files “BlackJack.mobileprovision” and “UE4Game.mobileprovision” into \Unreal Projects\BlackJack\Build\IOS folder.
Then I created another apple AppID “com.whatever” (to exclude any possible troubles with long ID), then changed CFBundleURLName and CFBundleIdentifier to “com.whatever.BlackJack” in BlackJack-Info.plist file, located in Unreal Projects\BlackJack\Build\IOS folder. In the end same error.

I even downloaded and compiled engine from github :slight_smile: That was 4.3.1 version. I did everything again from setting up certificates till coping .mobileprovision files and edditing .plist as I did before.
And finnaly packaging in UE 4.3.1 brings me this error:


MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Failed to find stub IPA 'E:\Unrea Engine4\UE4.3\Engine\Binaries\IOS\UE4Game.stub'

So, just dont know what could be wrong.

PS: Tried to package other blueprint games like Card and SwingNinja, no difference.

Remove and reinstall the 4.3 build, then delete all provisioning profiles from “AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles” and put only the one into the Build/iOS folder that is named after the project file . Can’t think of anything else that could be the issue, it works for me with Black Jack aswell as Mobile Temple.

Edit. I managed to reproduce the error with UE4Game.stub missing. There is definitely something wrong with the bundle identifier. If i don’t use the identifier set for the profile in the plist file, i get that error.

You have to set the bundle identifier inside the plist file in two places.



<key>CFBundleURLTypes</key>
	<array>
		<dict>
			<key>CFBundleURLName</key>
			<string>com.whatever.BlackJack</string>
			<key>CFBundleURLSchemes</key>
			<array>
				<string>${EXECUTABLE_NAME}</string>
			</array>
		</dict>
	</array>
	<key>CFBundleDevelopmentRegion</key>
	<string>English</string>
	<key>CFBundleDisplayName</key>
	<string>${BUNDLE_IDENTIFIER}</string>
	<key>CFBundleExecutable</key>
	<string>${EXECUTABLE_NAME}</string>
	<key>CFBundleIdentifier</key>
	<string>com.whatever.BlackJack</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>


Well, I did everything as you said. And there’s still same error. Screens:

PS: I’ll wait for more detailed official tutorial about iOS deploing, hope devs will do it in near future, looks like I missing something.

intoxicat3, that is definitely running, and there isn’t any errors in that log as you surmised. I’ll see if we have an iPad Mini with 6.1 installed here and see if we can reproduce this one. Have you tried updating to iOS 7 to see if that makes a difference? If you can’t because you need it at 6.1 that’s fine we’ll still look in to it here.

-Pete

MrHappy, did you install the signing certificate that you created on the Apple Developer site on your PC? The same one that is tied to the mobile provision. Also, could you check your C:\Users&lt;username>\AppData\Local\Apple Computer\MobileDevice\Provisioning Profile directory to verify that it did indeed copy the mobile provision to that location (BlackJack.mobileprovision should be there). If the provision is in that directory, then IPhonePackager is properly copying the provision from your Build/IOS directory. IPhonePackager no longer needs it to be the same name as the game as it utilizes the Bundle Identifier to determine what the appropriate provision is to use. Since you have already made that modification to BlackJack-Info.plist, then it should be finding it and most likely it is not finding the Signing Certificate which goes with it. Unfortunately, we are not properly logging that as the error and instead we log that it can’t find the mobile provision instead.

Just to keep everyone in the loop. I have just recently added provision validation checking at the start of Launch On for 4.4. This means it will verify that you have a Signing Certificate and Mobile Provision that it can find for the game before it even starts the process. If one of these items is not found, it will pop up a tutorial for how to create and install them. Also, I just added the ability to set the Bundle Name, Bundle Identifier, and Version number in the iOS Project Settings from within the editor. No more needing to go find the Info.plist file to update those items. Lastly, I am in the process of adding better error reporting from within the Launch On and Package process so that you won’t need to search through the logs for what might be the problem. The log will still be there, but I am going to be pushing the errors in to the Message Log and on to the toast. In my opinion, you shouldn’t need a tutorial to make this work and so I am working hard to ensure that is the case. It won’t all make it in to 4.4, but I will continue to work on this until it is very simple to use and configure.

-Pete

Ive upgraded to IOS7 - still the same issue but Ive read somwhere that there is a problem with fog which is gpgetting gray sreen. Will remove the fog from my level and try again.

Hio psauer !
sorry for late reply and some overquoting :slight_smile:

Yes, I did, and I think I did it right, It’s quite simple process and similar to UDK. I have succesfully installed sertificates for UDK in past. For UE4 I’ve generated new .csr and .key files via iPhonePackager then assigned newly generated on apple developer page .cer and .mobileprovision files, I did everything from very start and absolutly independently from UDK cer files. Immediately after setting up iPhonePackager there was created file “.mobileprovision” in AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles folder.

Yes, “BlackJack.mobileprovision” was generated while packaging project to iOS.

Maybe :stuck_out_tongue: I can say only that .cer file was assigned in iPhonePackager as usual.

Thanks a lot psauer! I’ll try 4.4 stable version when it’ll be ready and will report here about any changes.

Glad to see iOS deployment getting so streamlined for the PC workflow. The build info adds to editor are also going to be a really nice for the process

When I import a mobile provision into the iPhonePackager.exe in the 4.4 preview build the green check mark under finished steps doesn’t pop up. Samething happens when I import the certificate and key. I click on import a mobile provision again find the mobile provision click okay and it asks me a mobile provision with the same name has already been imported and do I want to replace it? Because it doesn’t recognize the step as finished the ready to package button won’t activate. Anyone know what is causing the issue?

We’re seeing this internally. I’ll be looking in to it shortly.