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Building for Linux, getting Clang error. Can anyone help?

I’m trying to build a Linux server, and keep getting an error. Here is my log:
1>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
1> UnrealBuildTool → D:\UEoss\UEtopia4_18\Engine\Binaries\DotNET\UnrealBuildTool.exe
2>------ Build started: Project: ShaderCompileWorker, Configuration: Linux_Development_Program Win32 ------
2> Creating makefile for ShaderCompileWorker (UnrealBuildTool.exe is newer)
2> Using LINUX_MULTIARCH_ROOT, building with toolchain ‘E:\Ian\LinuxClang\v9_clang-4.0.0-centos7\x86_64-unknown-linux-gnu’
2> Using bundled libc++ standard C++ library.
2> Using old way to relink circularly dependent libraries (with a FixDeps step).
2> Performing 82 actions (4 in parallel)
2> [1/82] Compile SharedPCH.Core.h
2> [3/82] Compile SharedPCH.CoreUObject.h
2> [2/82] Compile PCH.Core.h
2> [4/82] Compile PCH.CoreUObject.h
2> [5/82] Compile Module.Core.1_of_8.cpp
2> [6/82] Compile Module.Core.2_of_8.cpp
2> [7/82] Compile Module.Core.3_of_8.cpp
2> [8/82] Compile Module.Core.4_of_8.cpp
2> [9/82] Compile Module.Core.5_of_8.cpp
2> [10/82] Compile Module.Core.6_of_8.cpp
2> [11/82] Compile Module.Core.7_of_8.cpp
2> [12/82] Compile Module.Core.8_of_8.cpp
2> [13/82] Compile Module.ApplicationCore.cpp
2> [14/82] Compile Module.Json.cpp
2> [15/82] Compile Module.Projects.cpp
2> [16/82] Compile Module.CoreUObject.5_of_6.cpp
2> [17/82] Compile Module.CoreUObject.3_of_6.cpp
2> [18/82] Link libShaderCompileWorker-Core.so
2> [19/82] Link libShaderCompileWorker-ApplicationCore.so
2> [20/82] Link libShaderCompileWorker-Json.so
2> [21/82] Compile Module.CoreUObject.4_of_6.cpp
2> [22/82] Link libShaderCompileWorker-Projects.so
2> [23/82] Compile Module.CoreUObject.6_of_6.cpp
2> [24/82] Compile Module.CoreUObject.gen.cpp
2> [25/82] Compile Module.RHI.cpp
2> [26/82] Compile Module.CoreUObject.1_of_6.cpp
2> [27/82] Compile Module.CoreUObject.2_of_6.cpp
2> [28/82] Link libShaderCompileWorker-RHI.so
2> [29/82] Compile Module.RenderCore.cpp
2> [30/82] Compile Module.ShaderCore.cpp
2> [31/82] Link libShaderCompileWorker-RenderCore.so
2> [32/82] Compile Module.SandboxFile.cpp
2> [33/82] Compile Module.Sockets.cpp
2> [34/82] Compile Module.InputCore.cpp
2> [35/82] Compile Module.InputCore.gen.cpp
2> [36/82] Link libShaderCompileWorker-SandboxFile.so
2> [37/82] Compile PCH.ImageWrapper.h
2> [38/82] Link libShaderCompileWorker-Sockets.so
2> [39/82] Compile Module.ShaderPreprocessor.cpp
2> [40/82] Compile Module.ShaderCompilerCommon.cpp
2> [41/82] Link libShaderCompileWorker-CoreUObject.so
2> [42/82] Link libShaderCompileWorker-InputCore.so
2> [43/82] Compile Module.LauncherPlatform.cpp
2> [44/82] Compile Module.DesktopPlatform.cpp
2> [45/82] Compile Module.NetworkFile.cpp
2> [46/82] Compile Module.SlateCore.cpp
2> [47/82] Compile Module.ImageWrapper.cpp
2> [48/82] Compile Module.SlateCore.gen.cpp
2> [49/82] Link libShaderCompileWorker-ShaderCore.so
2> [50/82] Link libShaderCompileWorker-DesktopPlatform.so
2> [51/82] Link libShaderCompileWorker-ShaderPreprocessor.so
2> [52/82] Link libShaderCompileWorker-NetworkFile.so
2> [53/82] Link libShaderCompileWorker-ShaderCompilerCommon.so
2> [54/82] Compile Module.PakFile.cpp
2> [55/82] Compile Module.StreamingFile.cpp
2> [56/82] Link libShaderCompileWorker-LauncherPlatform.so
2> [57/82] Compile Module.Slate.2_of_5.cpp
2> [58/82] Compile Module.DirectoryWatcher.cpp
2> [59/82] Link libShaderCompileWorker-ImageWrapper.so
2> [60/82] Compile Module.Slate.gen.cpp
2> [61/82] Compile Module.Slate.5_of_5.cpp
2> [62/82] Compile Module.Slate.4_of_5.cpp
2> [63/82] Compile Module.Slate.3_of_5.cpp
2> [64/82] Link libShaderCompileWorker-SlateCore.so
2> [65/82] Compile Module.Slate.1_of_5.cpp
2> [66/82] Compile Module.TargetPlatform.cpp
2> [67/82] Compile SharedPCH.Slate.h
2> [68/82] Link libShaderCompileWorker-TargetPlatform.so
2> [69/82] Link libShaderCompileWorker-StreamingFile.so
2> [70/82] Link libShaderCompileWorker-PakFile.so
2> [71/82] Compile Module.VulkanShaderFormat.cpp
2> [72/82] Compile Module.ShaderFormatOpenGL.cpp
2> [73/82] Compile Module.DerivedDataCache.cpp
2> [74/82] Compile Module.SlateFileDialogs.cpp
2> [75/82] Link libShaderCompileWorker-DirectoryWatcher.so
2> [76/82] Compile Module.ShaderCompileWorker.cpp
2> [77/82] Link libShaderCompileWorker-Slate.so
2> [78/82] Link libShaderCompileWorker-VulkanShaderFormat.so
2> [79/82] Link libShaderCompileWorker-ShaderFormatOpenGL.so
2> [80/82] Link libShaderCompileWorker-DerivedDataCache.so
2> [81/82] Link ShaderCompileWorker
2> [82/82] Link libShaderCompileWorker-SlateFileDialogs.so
2> Deploying ShaderCompileWorker Linux Development…
2> Total build time: 349.84 seconds (Local executor: 331.48 seconds)
3>------ Build started: Project: ProESports, Configuration: Linux_Development_Game Win32 ------
3> Creating makefile for ProESports (UnrealBuildTool.exe is newer)
3> Using LINUX_MULTIARCH_ROOT, building with toolchain ‘E:\Ian\LinuxClang\v9_clang-4.0.0-centos7\x86_64-unknown-linux-gnu’
3> Using bundled libc++ standard C++ library.
3> Using old way to relink circularly dependent libraries (with a FixDeps step).
3> Performing 420 actions (4 in parallel)
3> [3/420] Compile SharedPCH.CoreUObject.h
3> [2/420] Compile PCH.Engine.h
3> [4/420] Compile SharedPCH.Core.h
3> [1/420] Compile SharedPCH.Engine.h
3> [5/420] Compile SharedPCH.Slate.h
3> [6/420] Compile PCH.Core.h
3> [7/420] Compile PCH.CoreUObject.h
3> [8/420] Compile PCH.SIOJson.h
3> [9/420] Compile PCH.OnlineSubsystemUEtopia.h
3> [10/420] Compile SharedPCH.Slate.NonOptimized.h
3> [11/420] Compile Module.LoginFlow.cpp
3> [12/420] Compile Module.SteamVR.gen.cpp
3> [13/420] Compile Module.LPVRuntime.cpp
3> [14/420] Compile Module.LPVRuntime.gen.cpp
3> [15/420] Compile Module.FacialAnimation.cpp
3> [16/420] Compile Module.SIOJson.cpp
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\SIOJson\Module.SIOJson.cpp:3:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\SIOJson\Private\SIOJLibrary.cpp(154,27): warning : ‘GetWorldFromContextObject’ is deprecated: GetWorldFromContextObject(Object) and GetWorldFromContextObject(Object, boolean) are replaced by GetWorldFromContextObject(Object, Enum) or GetWorldFromContextObjectChecked(Object) Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. -Wdeprecated-declarations]
3> UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject);
3> ^
3> D:\UEoss\UEtopia4_18\Engine\Source\Runtime\Engine\Classes\Engine\Engine.h(2250,10): note: ‘GetWorldFromContextObject’ has been explicitly marked deprecated here
3> UWorld* GetWorldFromContextObject(const UObject* Object, bool bChecked = true) const
3> ^
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\SIOJson\Module.SIOJson.cpp:4:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\SIOJson\Private\SIOJRequestJSON.cpp(203,31): warning : ‘GetWorldFromContextObject’ is deprecated: GetWorldFromContextObject(Object) and GetWorldFromContextObject(Object, boolean) are replaced by GetWorldFromContextObject(Object, Enum) or GetWorldFromContextObjectChecked(Object) Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. -Wdeprecated-declarations]
3> if (UWorld* World = GEngine->GetWorldFromContextObject(WorldContextObject))
3> ^
3> D:\UEoss\UEtopia4_18\Engine\Source\Runtime\Engine\Classes\Engine\Engine.h(2250,10): note: ‘GetWorldFromContextObject’ has been explicitly marked deprecated here
3> UWorld* GetWorldFromContextObject(const UObject* Object, bool bChecked = true) const
3> ^
3> [17/420] Compile Module.OnlineSubsystemUEtopia.cpp
3> [18/420] Compile Module.OnlineSubsystemUEtopia.gen.cpp
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\OnlineSubsystemUEtopia\Module.OnlineSubsystemUEtopia.cpp:4:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private\OnlineChatUEtopia.cpp(86,2): warning : field ‘messagebody’ will be initialized after field ‘pid’ -Wreorder]
3> messagebody(inmessagebody),
3> ^
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\OnlineSubsystemUEtopia\Module.OnlineSubsystemUEtopia.cpp:8:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private\OnlineIdentityUEtopia.cpp(647,4): warning : field ‘UEtopiaSubsystem’ will be initialized after field ‘LastCheckElapsedTime’ -Wreorder]
3> : UEtopiaSubsystem(InSubsystem)
3> ^
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\OnlineSubsystemUEtopia\Module.OnlineSubsystemUEtopia.cpp:10:
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private\OnlinePartyUEtopia.cpp:4:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlinePartyUEtopia.h(47,3): warning : field ‘PartyData’ will be initialized after field ‘LeaderId’ -Wreorder]
3> PartyData(inPartyData),
3> ^
3> [19/420] Compile Module.SIOJson.gen.cpp
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\OnlineSubsystemUEtopia\Module.OnlineSubsystemUEtopia.cpp:15:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private\OnlineSubsystemUEtopia.cpp(1086,10): warning : declaration shadows a field of ‘FOnlineSubsystemUEtopia’ -Wshadow]
3> FString GameKey = GetGameKey();
3> ^
3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Source/OnlineSubsystemUEtopia/Public\OnlineSubsystemUEtopia.h(350,10): note: previous declaration is here
3> FString GameKey;
3> ^
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Intermediate\Build\Linux\B4D820EA\ProESports\Development\OnlineSubsystemUEtopia\Module.OnlineSubsystemUEtopia.cpp:15:
3>E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private\OnlineSubsystemUEtopia.cpp(1087,10): warning : declaration shadows a field of ‘FOnlineSubsystemUEtopia’ -Wshadow]
3> FString APIURL = GetAPIURL();
3> ^
3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Source/OnlineSubsystemUEtopia/Public\OnlineSubsystemUEtopia.h(349,10): note: previous declaration is here
3> FString APIURL;
3> ^
3> [20/420] Compile Module.FacialAnimation.gen.cpp
3> [21/420] Compile Module.CharacterAI.cpp
3> [22/420] Compile Module.AvfMediaFactory.gen.cpp
3> [23/420] Compile Module.Paper2D.gen.cpp
3> 2 warnings generated.
3> [24/420] Compile Module.ImgMedia.cpp
3> [25/420] Compile PCH.ImageWrapper.h
3> [26/420] Compile Module.ImgMediaFactory.cpp
3> [27/420] Compile Module.ImgMediaFactory.gen.cpp
3> [28/420] Compile Module.SteamVR.cpp
3> [29/420] Compile Module.AvfMediaFactory.cpp
3> [30/420] Compile Module.Paper2D.cpp
3> [31/420] Compile Module.Hotfix.gen.cpp
3> [32/420] Compile Module.Rejoin.cpp
3> [33/420] Compile PCH.UELinkerFixups.h
3> [34/420] Compile Module.SteamVRController.gen.cpp
3> 5 warnings generated.
3> [35/420] Compile Module.OnlineSubsystem.cpp
3> [36/420] Compile Module.OnlineSubsystem.gen.cpp
3> [37/420] Compile Module.OnlineSubsystemUtils.cpp
3> [38/420] Compile Module.OnlineSubsystemUtils.gen.cpp
3> [39/420] Compile Module.Qos.cpp
3> [40/420] Compile Module.Qos.gen.cpp
3> [41/420] Compile Module.Party.cpp
3> [42/420] Compile Module.Party.gen.cpp
3> [43/420] Compile Module.SteamVRController.cpp
3> [44/420] Compile Module.Lobby.cpp
3> [45/420] Compile Module.Lobby.gen.cpp
3> [46/420] Compile Module.Hotfix.cpp
3> [47/420] Compile Module.MediaCompositing.cpp
3> [48/420] Compile Module.Rejoin.gen.cpp
3> [49/420] Compile Module.MediaCompositing.gen.cpp
3> [50/420] Compile Module.ImgMedia.gen.cpp
3> [51/420] Compile Module.ProceduralMeshComponent.cpp
3> [52/420] Compile Module.AndroidPermission.cpp
3> [53/420] Compile Module.AndroidPermission.gen.cpp
3> [54/420] Compile Module.LocationServicesBPLibrary.gen.cpp
3> [55/420] Compile Module.LocationServicesBPLibrary.cpp
3> [56/420] Compile Module.ProceduralMeshComponent.gen.cpp
3> [57/420] Compile Module.ArchVisCharacter.cpp
3> [58/420] Compile Module.ImmediatePhysics.cpp
3> [59/420] Compile Module.LinuxDeviceProfileSelector.cpp
3> [60/420] Compile Module.WmfMediaFactory.cpp
3> [61/420] Compile Module.CableComponent.cpp
3> [62/420] Compile Module.CableComponent.gen.cpp
3> [63/420] Compile Module.ImmediatePhysics.gen.cpp
3> [64/420] Compile Module.CustomMeshComponent.cpp
3> [65/420] Compile Module.CustomMeshComponent.gen.cpp
3> [66/420] Compile Module.ArchVisCharacter.gen.cpp
3> [67/420] Compile SharedPCH.Engine.NonOptimized.h
3> [68/420] Compile Module.ExampleDeviceProfileSelector.cpp
3> [69/420] Compile Module.ActorSequence.cpp
3> [70/420] Compile Module.WmfMediaFactory.gen.cpp
3> [71/420] Compile Module.PhysXVehicles.gen.cpp
3> [72/420] Compile Module.TcpMessaging.cpp
3> [73/420] Compile Module.RuntimePhysXCooking.cpp
3> [74/420] Compile Module.TcpMessaging.gen.cpp
3> [75/420] Compile Module.ActorSequence.gen.cpp
3> [76/420] Compile Module.PhysXVehicles.cpp
3> [77/420] Compile Module.UdpMessaging.cpp
3> [78/420] Compile Module.UdpMessaging.gen.cpp
3> [79/420] Compile Module.MobilePatchingUtils.cpp
3> [80/420] Compile Module.MobilePatchingUtils.gen.cpp
3> [81/420] Compile Module.Engine.gen.24_of_40.cpp
3> [82/420] Compile Module.CookedIterativeFile.cpp
3> [83/420] Compile Module.Engine.gen.21_of_40.cpp
3> [84/420] Compile Module.NetworkFile.cpp
3> [85/420] Compile Module.Engine.gen.22_of_40.cpp
3> [86/420] Compile Module.Engine.gen.20_of_40.cpp
3> [87/420] Compile Module.Engine.gen.25_of_40.cpp
3> [88/420] Compile Module.StreamingFile.cpp
3> [89/420] Compile Module.Engine.gen.23_of_40.cpp
3> [90/420] Compile Module.Serialization.gen.cpp
3> [91/420] Compile Module.Overlay.gen.cpp
3> [92/420] Compile Module.Engine.gen.38_of_40.cpp
3> [93/420] Compile Module.Engine.gen.36_of_40.cpp
3> [94/420] Compile Module.Engine.gen.35_of_40.cpp
3> [95/420] Compile Module.Engine.gen.39_of_40.cpp
3> [96/420] Compile Module.Engine.gen.19_of_40.cpp
3> [97/420] Compile Module.Engine.gen.34_of_40.cpp
3> [98/420] Compile Module.Engine.gen.40_of_40.cpp
3> [99/420] Compile Module.PakFile.cpp
3> [100/420] Compile Module.Engine.gen.33_of_40.cpp
3> [101/420] Compile Module.Engine.gen.32_of_40.cpp
3> [102/420] Compile Module.Serialization.cpp
3> [103/420] Compile Module.Engine.gen.31_of_40.cpp
3> [104/420] Compile Module.Engine.gen.30_of_40.cpp
3> [105/420] Compile Module.Engine.gen.29_of_40.cpp
3> [106/420] Compile Module.Engine.gen.28_of_40.cpp
3> [107/420] Compile Module.Engine.gen.27_of_40.cpp
3> [108/420] Compile Module.Overlay.cpp
3> [109/420] Compile Module.Engine.gen.26_of_40.cpp
3> [110/420] Compile Module.Engine.gen.37_of_40.cpp
3> [111/420] Archive libProESports-PhysXVehicles.a
3> [112/420] Compile Module.Engine.gen.17_of_40.cpp
3> [113/420] Compile Module.Engine.26_of_38.cpp
3> [114/420] Compile Module.Engine.27_of_38.cpp
3> [115/420] Compile Module.Engine.28_of_38.cpp
3> [116/420] Compile Module.Engine.29_of_38.cpp
3> [117/420] Compile Module.Engine.30_of_38.cpp
3> [118/420] Compile Module.Engine.31_of_38.cpp
3> [119/420] Compile Module.Engine.32_of_38.cpp
3> [120/420] Compile Module.Engine.33_of_38.cpp
3> [121/420] Compile Module.Engine.34_of_38.cpp
3> [122/420] Compile Module.Engine.35_of_38.cpp
3> [123/420] Compile Module.Engine.36_of_38.cpp
3> [124/420] Compile Module.Engine.37_of_38.cpp
3> [125/420] Compile Module.Engine.38_of_38.cpp
3> [126/420] Compile Module.Engine.gen.1_of_40.cpp
3> [127/420] Compile Module.Engine.gen.18_of_40.cpp
3> [128/420] Compile Module.Engine.gen.2_of_40.cpp
3> [129/420] Compile Module.Engine.gen.4_of_40.cpp
3> [130/420] Compile Module.Engine.gen.5_of_40.cpp
3> [131/420] Compile Module.Engine.gen.6_of_40.cpp
3> [132/420] Compile Module.AutomationMessages.cpp
3> [133/420] Compile Module.Engine.gen.7_of_40.cpp
3> [134/420] Compile Module.Engine.gen.8_of_40.cpp
3> [135/420] Compile Module.Engine.gen.9_of_40.cpp
3> [136/420] Compile Module.Engine.gen.10_of_40.cpp
3> [137/420] Compile Module.Engine.gen.11_of_40.cpp
3> [138/420] Compile Module.Engine.gen.12_of_40.cpp
3> [139/420] Compile Module.Engine.gen.13_of_40.cpp
3> [140/420] Compile Module.Engine.gen.14_of_40.cpp
3> [141/420] Compile Module.Engine.gen.15_of_40.cpp
3> [142/420] Compile Module.Engine.gen.16_of_40.cpp
3> [143/420] Compile Module.Engine.gen.3_of_40.cpp
3> [144/420] Compile Module.AutomationMessages.gen.cpp
3> [145/420] Compile Module.BuildPatchServices.gen.cpp
3> [146/420] Compile Module.ClothingSystemRuntime.cpp
3> [147/420] Archive libProESports-OnlineSubsystemUEtopia.a
3> [148/420] Archive libProESports-SteamVR.a
3> [149/420] Archive libProESports-SIOJson.a
3> [150/420] Archive libProESports-OnlineSubsystem.a
3> [151/420] Archive libProESports-OnlineSubsystemUtils.a
3> [152/420] Archive libProESports-Qos.a
3> [153/420] Archive libProESports-Party.a
3> [154/420] Archive libProESports-Lobby.a
3> [155/420] Archive libProESports-Hotfix.a
3> [156/420] Archive libProESports-Rejoin.a
3> [157/420] Archive libProESports-Paper2D.a
3> [158/420] Archive libProESports-LightPropagationVolumeRuntime.a
3> [159/420] Archive libProESports-FacialAnimation.a
3> [160/420] Archive libProESports-AvfMediaFactory.a
3> [161/420] Archive libProESports-ImgMedia.a
3> [162/420] Archive libProESports-ImgMediaFactory.a
3> [163/420] Archive libProESports-MediaCompositing.a
3> [164/420] Archive libProESports-WmfMediaFactory.a
3> [165/420] Archive libProESports-TcpMessaging.a
3> [166/420] Archive libProESports-ProceduralMeshComponent.a
3> [167/420] Archive libProESports-UdpMessaging.a
3> [168/420] Archive libProESports-ActorSequence.a
3> [169/420] Archive libProESports-AndroidPermission.a
3> [170/420] Archive libProESports-ArchVisCharacter.a
3> [171/420] Archive libProESports-CableComponent.a
3> [172/420] Archive libProESports-CustomMeshComponent.a
3> [173/420] Archive libProESports-ImmediatePhysics.a
3> [174/420] Archive libProESports-LocationServicesBPLibrary.a
3> [175/420] Archive libProESports-MobilePatchingUtils.a
3> [176/420] Compile UELinkerFixups.cpp
3> [177/420] Compile Module.InputDevice.cpp
3> [178/420] Compile Module.BuildPatchServices.cpp
3> [179/420] Compile Module.MediaAssets.gen.cpp
3> [180/420] Compile Module.ClothingSystemRuntime.gen.cpp
3> [181/420] Compile Module.LinuxCommonStartup.cpp
3> [182/420] Compile Module.SessionMessages.cpp
3> [183/420] Compile Module.SessionMessages.gen.cpp
3> [184/420] Compile Module.SessionServices.cpp
3> [185/420] Compile Module.ALAudio.cpp
3> [186/420] Compile Module.AudioMixer.cpp
3> [187/420] Compile Module.AudioMixer.gen.cpp
3> [188/420] Compile Module.AudioMixerSDL.cpp
3> [189/420] Compile Module.Media.cpp
3> [190/420] Compile Module.TaskGraph.cpp
3> [191/420] Compile Module.RealtimeProfiler.cpp
3> [192/420] Compile Module.ProfilerMessages.cpp
3> [193/420] Compile Module.ProfilerMessages.gen.cpp
3> [194/420] Compile Module.AutomationWorker.cpp
3> [195/420] Compile Module.ProfilerService.cpp
3> [196/420] Compile Module.UnrealEdMessages.gen.cpp
3> [197/420] Compile Module.MessageLog.cpp
3> [198/420] Compile Module.ScreenShotComparisonTools.cpp
3> [199/420] Compile Module.ScreenShotComparisonTools.gen.cpp
3> [200/420] Compile Module.AutomationController.cpp
3> [201/420] Compile Module.AutomationController.gen.cpp
3> [202/420] Compile Module.ImageCore.cpp
3> [203/420] Compile Module.Voice.cpp
3> [204/420] Compile Module.Icmp.cpp
3> [205/420] Compile Module.CEF3Utils.cpp
3> [206/420] Compile Module.WebBrowser.cpp
3> [207/420] Compile Module.WebBrowser.gen.cpp
3> [208/420] Compile Module.MediaUtils.cpp
3> [209/420] Compile Module.MediaAssets.cpp
3> [210/420] Compile Module.UnrealEdMessages.cpp
3> [211/420] Compile Module.Engine.25_of_38.cpp
3> [212/420] Compile Module.Engine.23_of_38.cpp
3> [213/420] Compile Module.Engine.22_of_38.cpp
3> [214/420] Compile Module.NullDrv.cpp
3> [215/420] Compile Module.Networking.cpp
3> [216/420] Compile Module.Sockets.cpp
3> [217/420] Compile Module.SandboxFile.cpp
3> [218/420] Compile Module.AppFramework.cpp
3> [219/420] Compile Module.SlateReflector.gen.cpp
3> [220/420] Compile Module.SlateReflector.cpp
3> [221/420] Compile Module.Messaging.cpp
3> [222/420] Compile Module.AssetRegistry.gen.cpp
3> [223/420] Compile Module.AssetRegistry.cpp
3> [224/420] Compile Module.EditorStyle.gen.cpp
3> [225/420] Compile Module.EditorStyle.cpp
3> [226/420] Compile Module.Slate.gen.cpp
3> [227/420] Compile Module.Slate.5_of_5.cpp
3> [228/420] Compile Module.Slate.4_of_5.cpp
3> [229/420] Compile Module.Slate.3_of_5.cpp
3> [230/420] Compile Module.Slate.2_of_5.cpp
3> [231/420] Compile Module.Slate.1_of_5.cpp
3> [232/420] Compile Module.ImageWrapper.cpp
3> [233/420] Compile Module.SlateCore.gen.cpp
3> [234/420] Compile Module.SlateCore.cpp
3> [235/420] Compile Module.ShaderCore.cpp
3> [236/420] Compile Module.InputCore.gen.cpp
3> [237/420] Compile Module.UtilityShaders.cpp
3> [238/420] Compile Module.MaterialShaderQualitySettings.gen.cpp
3> [239/420] Compile Module.Foliage.cpp
3> [240/420] Compile Module.RenderCore.cpp
3> [241/420] Compile Module.RHI.cpp
3> [242/420] Compile Module.OpenGLDrv.2_of_2.cpp
3> [243/420] Compile Module.OpenGLDrv.1_of_2.cpp
3> [244/420] Compile Module.VulkanRHI.cpp
3> [245/420] Compile Module.HeadMountedDisplay.gen.cpp
3> [246/420] Compile Module.HeadMountedDisplay.cpp
3> [247/420] Compile Module.Analytics.cpp
3> [248/420] Compile Module.Renderer.gen.cpp
3> [249/420] Compile Module.Renderer.11_of_11.cpp
3> [250/420] Compile Module.Renderer.10_of_11.cpp
3> [251/420] Compile Module.Renderer.9_of_11.cpp
3> [252/420] Compile Module.Renderer.8_of_11.cpp
3> [253/420] Compile Module.Renderer.7_of_11.cpp
3> [254/420] Compile Module.Renderer.6_of_11.cpp
3> [255/420] Compile Module.Renderer.5_of_11.cpp
3> [256/420] Compile Module.Renderer.4_of_11.cpp
3> [257/420] Compile Module.Renderer.3_of_11.cpp
3> [258/420] Compile Module.Renderer.2_of_11.cpp
3> [259/420] Compile Module.Renderer.1_of_11.cpp
3> [260/420] Compile Module.MaterialShaderQualitySettings.cpp
3> [261/420] Compile Module.InputCore.cpp
3> [262/420] Compile Module.CoreUObject.gen.cpp
3> [263/420] Compile Module.CoreUObject.6_of_6.cpp
3> [264/420] Compile MyGameState.gen.cpp
3> [265/420] Compile MyGameSession.gen.cpp
3> [266/420] Compile MyGameMode.gen.cpp
3> [267/420] Compile MyGameInstance.gen.cpp
3> [268/420] Compile UEtopiaCompetitiveCharacter.cpp
3> [269/420] Compile ProESportsProjectile.cpp
3> [270/420] Compile ProESportsHUD.cpp
3> [271/420] Compile ProESportsGameMode.cpp
3> In file included from E:\Ian\UEtopia\Newfolder\1\ProESports\Source\ProESports\UEtopiaCompetitiveCharacter.cpp:5:
3>Runtime/Engine/Classes\Kismet/HeadMountedDisplayFunctionLibrary.h(7,1): warning : This file has been moved to HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h. Some types were moved to HeadMountedDisplay/Public/HeadMountedDisplayTypes.h. Replace all #include “Kismet\HeadMountedDisplayFunctionLibrary.h” with: #include “HeadMountedDisplayFunctionLibrary.h” or #include “HeadMountedDisplayTypes.h”. -W#pragma-messages]
3> COMPILE_WARNING(“This file has been moved to HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h. Some types were moved to HeadMountedDisplay/Public/HeadMountedDisplayTypes.h. Replace all #include “Kismet\HeadMountedDisplayFunctionLibrary.h” with: #include “HeadMountedDisplayFunctionLibrary.h” or #include “HeadMountedDisplayTypes.h”.”)
3> ^
3> Runtime/Core/Public/HAL\Platform.h(578,29): note: expanded from macro ‘COMPILE_WARNING’
3> #define COMPILE_WARNING(x) GCC_DIAGNOSTIC_HELPER(GCC warning x)
3> ^
3> Runtime/Core/Public/HAL\Platform.h(577,35): note: expanded from macro ‘GCC_DIAGNOSTIC_HELPER’
3> #define GCC_DIAGNOSTIC_HELPER(x) _Pragma(#x)
3> ^
3> <scratch space>(20,6): note: expanded from here
3> GCC warning “This file has been moved to HeadMountedDisplay/Public/HeadMountedDisplayFunctionLibrary.h. Some types were moved to HeadMountedDisplay/Public/HeadMountedDisplayTypes.h. Replace all #include “Kismet\HeadMountedDisplayFunctionLibrary.h” with: #include “HeadMountedDisplayFunctionLibrary.h” or #include “HeadMountedDisplayTypes.h”.”
3> ^
3> [272/420] Compile ProESportsCharacter.cpp
3> [273/420] Compile ProESports.cpp
3> [274/420] Compile MyUserWidget.cpp
3> [275/420] Compile MyProjectile.cpp
3> [276/420] Compile MyPlayerState.cpp
3> 1 warning generated.
3> [277/420] Compile MyPlayerController.cpp
3> [278/420] Compile MyOnlineGameSettings.cpp
3> [279/420] Compile MyGameState.cpp
3> [280/420] Compile MyGameSession.cpp
3> [281/420] Compile MyGameMode.cpp
3> [282/420] Compile MyGameInstance.cpp
3> [283/420] Compile Comp.cpp
3> [284/420] Compile Module.Launch.cpp
3> [285/420] Compile MyPlayerController.gen.cpp
3> [286/420] Compile MyPlayerState.gen.cpp
3> [287/420] Compile MyProjectile.gen.cpp
3> [288/420] Compile MyUserWidget.gen.cpp
3> [289/420] Compile Module.CoreUObject.5_of_6.cpp
3> [290/420] Compile Module.CoreUObject.4_of_6.cpp
3> [291/420] Compile Module.CoreUObject.3_of_6.cpp
3> [292/420] Compile Module.CoreUObject.2_of_6.cpp
3> [293/420] Compile Module.CoreUObject.1_of_6.cpp
3> [294/420] Compile Module.ApplicationCore.cpp
3> [295/420] Compile Module.Projects.cpp
3> [296/420] Compile Module.Json.cpp
3> [297/420] Compile Module.Core.8_of_8.cpp
3> [298/420] Compile Module.Core.7_of_8.cpp
3> [299/420] Compile Module.Engine.24_of_38.cpp
3> [300/420] Compile Module.Core.6_of_8.cpp
3> [301/420] Compile Module.Core.4_of_8.cpp
3> [302/420] Compile Module.Core.3_of_8.cpp
3> [303/420] Compile Module.Core.2_of_8.cpp
3> [304/420] Compile Module.Core.1_of_8.cpp
3> [305/420] Compile UEtopiaCompetitiveCharacter.gen.cpp
3> [306/420] Compile ProESportsProjectile.gen.cpp
3> [307/420] Compile ProESportsHUD.gen.cpp
3> [308/420] Compile ProESportsGameMode.gen.cpp
3> [309/420] Compile ProESportsCharacter.gen.cpp
3> [310/420] Compile ProESports.init.gen.cpp
3> [311/420] Compile Module.Core.5_of_8.cpp
3> [312/420] Compile Module.Landscape.1_of_3.cpp
3> [313/420] Compile Module.Foliage.gen.cpp
3> [314/420] Compile Module.Landscape.3_of_3.cpp
3> [315/420] Compile Module.SlateNullRenderer.cpp
3> [316/420] Compile Module.StreamingPauseRendering.cpp
3> [317/420] Compile Module.MoviePlayer.gen.cpp
3> [318/420] Compile Module.MoviePlayer.cpp
3> [319/420] Compile Module.MRMesh.gen.cpp
3> [320/420] Compile Module.MRMesh.cpp
3> [321/420] Compile Module.MovieSceneCapture.gen.cpp
3> [322/420] Compile Module.MovieSceneCapture.cpp
3> [323/420] Compile Module.LevelSequence.gen.cpp
3> [324/420] Compile Module.LevelSequence.cpp
3> [325/420] Compile Module.NetworkReplayStreaming.cpp
3> [326/420] Compile Module.JsonUtilities.gen.cpp
3> [327/420] Compile Module.AVIWriter.cpp
3> [328/420] Compile Module.GeometryCache.gen.cpp
3> [329/420] Compile Module.GeometryCache.cpp
3> [330/420] Compile Module.Localization.gen.cpp
3> [331/420] Compile Module.Localization.cpp
3> [332/420] Compile Module.SourceControl.gen.cpp
3> [333/420] Compile Module.SourceControl.cpp
3> [334/420] Compile Module.ClothingSystemRuntimeInterface.gen.cpp
3> [335/420] Compile Module.ClothingSystemRuntimeInterface.cpp
3> [336/420] Compile Module.HardwareSurvey.cpp
3> [337/420] Compile Module.JsonUtilities.cpp
3> [338/420] Compile Module.Landscape.2_of_3.cpp
3> [339/420] Compile Module.NullNetworkReplayStreaming.cpp
3> [340/420] Compile Module.Advertising.cpp
3> [341/420] Compile Module.Engine.21_of_38.cpp
3> [342/420] Compile Module.Engine.20_of_38.cpp
3> [343/420] Compile Module.Engine.19_of_38.cpp
3> [344/420] Compile Module.Engine.18_of_38.cpp
3> [345/420] Compile Module.Engine.17_of_38.cpp
3> [346/420] Compile Module.Engine.16_of_38.cpp
3> [347/420] Compile Module.Engine.15_of_38.cpp
3> [348/420] Compile Module.Engine.14_of_38.cpp
3> [349/420] Compile Module.Engine.13_of_38.cpp
3> [350/420] Compile Module.Engine.12_of_38.cpp
3> [351/420] Compile Module.HttpNetworkReplayStreaming.cpp
3> [352/420] Compile Module.Engine.11_of_38.cpp
3> [353/420] Compile Module.Engine.9_of_38.cpp
3> [354/420] Compile Module.Engine.8_of_38.cpp
3> [355/420] Compile Module.Engine.7_of_38.cpp
3> [356/420] Compile Module.Engine.6_of_38.cpp
3> [357/420] Compile Module.Engine.5_of_38.cpp
3> [358/420] Compile Module.Engine.4_of_38.cpp
3> [359/420] Compile Module.Engine.3_of_38.cpp
3> [360/420] Compile Module.Engine.2_of_38.cpp
3> [361/420] Compile Module.Engine.1_of_38.cpp
3> [362/420] Compile Module.PhysXCooking.cpp
3> [363/420] Compile Module.Engine.10_of_38.cpp
3> [364/420] Compile Module.PacketHandler.cpp
3> [365/420] Compile Module.PacketHandler.gen.cpp
3> [366/420] Compile Module.DatabaseSupport.cpp
3> [367/420] Compile Module.ReliabilityHandlerComponent.cpp
3> [368/420] Compile Module.CinematicCamera.gen.cpp
3> [369/420] Compile Module.CinematicCamera.cpp
3> [370/420] Compile Module.UMG.gen.6_of_6.cpp
3> [371/420] Compile Module.UMG.gen.5_of_6.cpp
3> [372/420] Compile Module.UMG.gen.4_of_6.cpp
3> [373/420] Compile Module.UMG.gen.3_of_6.cpp
3> [374/420] Compile Module.UMG.gen.2_of_6.cpp
3> [375/420] Compile Module.UMG.gen.1_of_6.cpp
3> [376/420] Compile Module.UMG.cpp
3> [377/420] Compile Module.Navmesh.1_of_3.cpp
3> [378/420] Compile Module.SlateRHIRenderer.cpp
3> [379/420] Compile Module.MovieSceneTracks.cpp
3> [380/420] Compile Module.AnimGraphRuntime.gen.cpp
3> [381/420] Compile Module.AnimGraphRuntime.cpp
3> [382/420] Compile Module.AnimationCore.gen.cpp
3> [383/420] Compile Module.AnimationCore.cpp
3> [384/420] Compile Module.MovieScene.gen.cpp
3> [385/420] Compile Module.MovieScene.cpp
3> [386/420] Compile Module.HTTP.cpp
3> [387/420] Compile Module.SSL.cpp
3> [388/420] Compile Module.Landscape.gen.cpp
3> [389/420] Compile Module.MovieSceneTracks.gen.cpp
3> [390/420] Compile Module.Navmesh.2_of_3.cpp
3> [391/420] Compile Module.AnalyticsET.cpp
3> [392/420] Compile Module.MessagingCommon.cpp
3> [393/420] Compile Module.AIModule.gen.5_of_5.cpp
3> [394/420] Compile Module.AIModule.gen.4_of_5.cpp
3> [395/420] Compile Module.AIModule.gen.3_of_5.cpp
3> [396/420] Compile Module.AIModule.gen.2_of_5.cpp
3> [397/420] Compile Module.AIModule.gen.1_of_5.cpp
3> [398/420] Compile Module.AIModule.4_of_4.cpp
3> [399/420] Compile Module.AIModule.3_of_4.cpp
3> [400/420] Compile Module.AIModule.2_of_4.cpp
3> [401/420] Compile Module.AIModule.1_of_4.cpp
3> [402/420] Compile Module.Navmesh.3_of_3.cpp
3> [403/420] Compile Module.GameplayTasks.cpp
3> [404/420] Compile Module.GameplayTasks.gen.cpp
3> [405/420] Compile Module.GameplayDebugger.cpp
3> [406/420] Compile Module.GameplayTags.gen.cpp
3> [407/420] Compile Module.GameplayTags.cpp
3> [408/420] Compile Module.SynthBenchmark.cpp
3> [409/420] Compile Module.EngineSettings.gen.cpp
3> [410/420] Compile Module.EngineSettings.cpp
3> [411/420] Compile Module.EngineMessages.gen.cpp
3> [412/420] Compile Module.EngineMessages.cpp
3> [413/420] Compile Module.GameplayDebugger.gen.cpp
3> [414/420] Archive libProESports-SteamVRController.a
3> [415/420] Archive libProESports-LinuxDeviceProfileSelector.a
3> [416/420] Archive libProESports-CharacterAI.a
3> [417/420] Archive libProESports-LoginFlow.a
3> [418/420] Archive libProESports-RuntimePhysXCooking.a
3> [419/420] Archive libProESports-ExampleDeviceProfileSelector.a
3> [420/420] Link ProESports
3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Binaries/Linux/libProESports-OnlineSubsystemUEtopia.a(Module.OnlineSubsystemUEtopia.cpp.o): In function FOnlineSubsystemUEtopia::Init()': 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:200: undefined reference to sio::client::client()’
3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Binaries/Linux/libProESports-OnlineSubsystemUEtopia.a(Module.OnlineSubsystemUEtopia.cpp.o): In function FOnlineSubsystemUEtopia::EmitRaw(FString const&, sio::message::list const&, TFunction<void (sio::message::list const&)>, FString const&)': 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:976: undefined reference to sio::client::socket(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)’
3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:976: undefined reference to sio::socket::emit(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, sio::message::list const&, std::__1::function<void (sio::message::list const&)> const&)' 3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Binaries/Linux/libProESports-OnlineSubsystemUEtopia.a(Module.OnlineSubsystemUEtopia.cpp.o): In function FOnlineSubsystemUEtopia::Emit(FString const&, USIOJsonValue*, FString const&)’:
3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:995: undefined reference to sio::client::socket(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)' 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:995: undefined reference to sio::socket::emit(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, sio::message::list const&, std::__1::function<void (sio::message::list const&)> const&)’
3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Binaries/Linux/libProESports-OnlineSubsystemUEtopia.a(Module.OnlineSubsystemUEtopia.cpp.o): In function FOnlineSubsystemUEtopia::OnRawEvent(FString const&, TFunction<void (FString const&, std::__1::shared_ptr<sio::message> const&)>, FString const&)': 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:1063: undefined reference to sio::client::socket(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)’
3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:1063: undefined reference to sio::socket::on(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::function<void (std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::shared_ptr<sio::message> const&, bool, sio::message::list&)> const&)' 3> E:/Ian/UEtopia/Newfolder/1/ProESports/Plugins/OnlineSubsystemUEtopia/Binaries/Linux/libProESports-OnlineSubsystemUEtopia.a(Module.OnlineSubsystemUEtopia.cpp.o): In function operator()’:
3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:369: undefined reference to sio::client::set_close_listener(std::__1::function<void (sio::client::close_reason const&)> const&)' 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:377: undefined reference to sio::client::set_socket_open_listener(std::__1::function<void (std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)> const&)’
3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:423: undefined reference to sio::client::set_socket_close_listener(std::__1::function<void (std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&)> const&)' 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:430: undefined reference to sio::client::set_fail_listener(std::__1::function<void ()> const&)’
3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:934: undefined reference to sio::client::connect(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > > > const&)' 3> E:\Ian\UEtopia\Newfolder\1\ProESports\Plugins\OnlineSubsystemUEtopia\Source\OnlineSubsystemUEtopia\Private/OnlineSubsystemUEtopia.cpp:388: undefined reference to sio::client::get_sessionid() const’
3>clang++.exe : error : linker command failed with exit code 1 (use -v to see invocation)
3>ERROR : UBT error : Failed to produce item: E:\Ian\UEtopia\Newfolder\1\ProESports\Binaries\Linux\ProESports
3> Total build time: 1978.34 seconds (Local executor: 0.00 seconds)
3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command “D:\UEoss\UEtopia4_18\Engine\Build\BatchFiles\Build.bat ProESports Linux Development “E:\Ian\UEtopia\Newfolder\1\ProESports\ProESports.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 2 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========

I can’t figure out what the Clang error means, and I do have the rights to run the command, as I ran VS in Admin mode. Anyone know how to fix this issue?
This was all done in Unreal Engine 4.18, built from source.

There are no errors found in the Log except the final failed to produce item error.

I am simply building in Development mode, for the Linux platform on VS.