Hi,
Building for iOS on Windows
How to remotely compile on a Mac from a Windows machine to create an iOS build.
This workflow using Apple Server does not work in recent and current versions.
Apple’s Server app has no option for XCode, because this function is now integrated into XCode.
Unreal developers following this documentation might unnecessarily purchase the Server app and get stuck with instructions that don’t work anymore.
This process is a very often reoccurring issue for user on forums and discord so an updated instruction would be highly appreciated.
Cheers!