Whenever I try to package my game it fails.
LOADS OF TEXT LOG INCOMING (Look at bottom) Extra logs: [link text][1]
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Casey_Simulator.uproject -cook -stage -archive -archivedirectory=C:/Users/Nathaniel/Do
MainFrameActions: Packaging (Windows (32-bit)): cuments/Casey_Simulator_Assets/AlphasBetasOmegas/Betas -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output -NoCompile
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Nathaniel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Nathaniel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Nathaniel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Nathaniel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Nathaniel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-08-25_20.57.20
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Nathaniel\Documents\Casey_Simulator_Assets\AlphasBetasOmegas\Betas
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32\UE4Game.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32\UE4Game.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Casey_Simulator
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject” -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=“C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Casey_Simulator
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1235883947) SRandInit(1235883948).
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogStats: Stats thread started
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:640][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: API Version: 2579680
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Command line: “C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject” -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=“C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:642][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:642][ 0]LogInit: Rocket: 1
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:675][ 0]LogInit: Using libcurl 7.41.0
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:675][ 0]LogInit: - built for x86_64-pc-win32
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: - supports SSL with WinSSL
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: - other features:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_SSL
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_IPV6
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_ASYNCHDNS
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_LARGEFILE
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_IDN
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:711][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:788][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:804][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:807][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:807][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: Computer: WIN-K4MDRHVM44H
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: User: Nathaniel
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: High frequency timer resolution =2.597659 MHz
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Process Physical Memory: 49.39 MB used, 49.39 MB peak
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Process Virtual Memory: 23.41 MB used, 23.41 MB peak
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Physical Memory: 3268.21 MB used, 6142.18 MB total
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Virtual Memory: 311.43 MB used, 134217728.00 MB total
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:874][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.25:434][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.26:567][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:761][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:820][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:871][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:936][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:987][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:023][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:052][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:082][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:112][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:153][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:195][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:240][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:370][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:402][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:446][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:486][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:487][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:074][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:386][ 0]LogDerivedDataCache: Loaded boot cache 0.31s 56MB C:/Users/Nathaniel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:386][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nathaniel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:681][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:700][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Nathaniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:209][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:464][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp
MainFrameActions: Packaging (Windows (32-bit)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:465][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:632][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:632][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:892][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:019][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:031][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:078][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:134][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:397][ 0]LogObj: 25656 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:398][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:398][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:406][ 0]LogInit: Initializing Editor Engine…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:406][ 0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:856][ 0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:163][ 0]LogDerivedDataCache: Saved boot cache 0.30s 56MB C:/Users/Nathaniel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:221][ 0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:266][ 0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:372][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.37:670][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning ‘/Engine/’ and 6 other paths to find 1564 assets in 1.2980 seconds
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.37:696][ 0]LogCook:Display: Done creating registry. It took 1.32s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.40:226][ 0]LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Casey_Simulator/CookedIniVersion!
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.42:459][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameInstance’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.42:460][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameInstance’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.42:461][ 0]LogRedirectors: String Asset Reference ‘/Game/Gamemode/Coke_Collector_Gamemode.Coke_Collector_Gamemode_C’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:212][ 0]LogRedirectors: Resolved to ‘/Game/Gamemode/Coke_Collector_Gamemode.Coke_Collector_Gamemode_C’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:212][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:213][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:213][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:214][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:214][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIPerceptionSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:214][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIPerceptionSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:215][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:216][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:216][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:217][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:217][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:225][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:226][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:226][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:227][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:227][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:228][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:228][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:229][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:229][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:229][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:230][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:230][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:230][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:231][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:231][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:232][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:234][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:235][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:235][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:235][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:236][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:236][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:238][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:238][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:239][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:239][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:240][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:241][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:241][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:241][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:242][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:242][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:243][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:244][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:245][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:245][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:246][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:247][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:247][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:248][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:277][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:277][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:295][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:295][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:297][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:297][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:384][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:385][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:409][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:410][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:516][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:517][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:616][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:616][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:658][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:659][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:660][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:661][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:676][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:677][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:683][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:685][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:693][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:694][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:699][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:700][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:706][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:706][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:712][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:713][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:728][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:728][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:738][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:738][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:739][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:740][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:756][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:757][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:757][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:758][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:764][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:765][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:765][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:767][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:768][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:769][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:770][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:771][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:772][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:772][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:773][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:773][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:942][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:942][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:944][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:945][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:946][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:946][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:947][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:947][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:947][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:948][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:948][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:949][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:949][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:950][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:950][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:950][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:951][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:951][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:952][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:952][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:953][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:954][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:959][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:959][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:960][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:960][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:962][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:963][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:963][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:964][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:964][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:965][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:965][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:966][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:967][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:968][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:968][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:969][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:969][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:970][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:971][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:971][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:972][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:972][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:975][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:975][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:976][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:976][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:977][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:978][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:979][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:979][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:981][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:981][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:982][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:985][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:986][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:986][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:990][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:993][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:995][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:995][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:996][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:997][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:998][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:998][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:999][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:000][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:003][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:004][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:004][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:005][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:007][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:008][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:009][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:010][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:012][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:012][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:014][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:014][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:015][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:018][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:027][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:027][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:028][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:029][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:030][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:030][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:031][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:032][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:036][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:036][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:037][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:037][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:038][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:038][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:039][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:040][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:041][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:042][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:045][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:047][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:048][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:050][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:052][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:053][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:054][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:055][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:056][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:057][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:057][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:057][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:058][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:058][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:058][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:059][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:059][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:059][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:060][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:060][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:060][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:061][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:061][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:062][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:062][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:063][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:065][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:065][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:066][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:067][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:067][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:067][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:068][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:069][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:069][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:070][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:072][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:073][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:074][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:074][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:075][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:076][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:077][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:077][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:078][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:078][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:079][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:079][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:080][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:081][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:082][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:093][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:095][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:095][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:097][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:097][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:098][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:099][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:105][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:105][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:107][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:107][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:108][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:108][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:109][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:110][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:110][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:111][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:113][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:114][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:115][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:116][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:117][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:119][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:120][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:121][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:122][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:122][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:123][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:124][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:125][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:125][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:126][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:127][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:127][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:127][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:128][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:129][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:130][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:130][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:132][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:133][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:136][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:136][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:137][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:137][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:138][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:138][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:138][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:139][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:139][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:140][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:141][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:142][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:143][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:143][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:144][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:144][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:145][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:145][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:146][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:146][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:146][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:147][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:147][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:147][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:148][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:149][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:153][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:154][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:154][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:155][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:157][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:158][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:158][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:158][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:159][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:160][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:161][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:161][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:162][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:162][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:163][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:163][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:165][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:166][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:167][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:167][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:168][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:169][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:170][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:170][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:171][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:171][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:173][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:173][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:174][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:174][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:175][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:176][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:177][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:177][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:178][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:178][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:179][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:180][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:181][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:181][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:183][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:185][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:186][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:186][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:187][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:187][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:188][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:189][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:190][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:191][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:192][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:192][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:193][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:194][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:194][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:195][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:195][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:196][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:196][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:197][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:197][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:198][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:198][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:199][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:200][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:202][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:203][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:205][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:205][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:206][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:206][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:207][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:207][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:208][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:209][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:209][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:210][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:210][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:211][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:212][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:214][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:215][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:215][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:216][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:218][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:218][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:219][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:219][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:222][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:224][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:225][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:225][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:226][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:226][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:227][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:227][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:227][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:228][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:228][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:228][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:230][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:230][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:231][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:231][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:232][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:232][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:233][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:233][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:233][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:234][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:236][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:236][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:237][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:237][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:238][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:238][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:239][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:239][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:240][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:240][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:241][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:242][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:242][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:243][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:243][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:244][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:245][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:245][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:246][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:246][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:247][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:248][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:249][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:249][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:250][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:252][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:252][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:253][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:255][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:255][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:256][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:257][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:258][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:259][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:260][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:261][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:262][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:262][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:263][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:264][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:264][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:265][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:267][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:267][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:268][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:269][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:269][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:270][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:271][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:271][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:272][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:273][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:275][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:276][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:278][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:278][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:279][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:279][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:281][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:285][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:286][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:286][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:287][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:287][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:288][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:288][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:289][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:290][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:297][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:298][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:299][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:300][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:301][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:302][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:302][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:302][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:304][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:304][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:304][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:305][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:305][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:305][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:306][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:306][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:307][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:307][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:308][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:308][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:309][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:309][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:309][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:310][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:310][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:311][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:311][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:312][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:312][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:313][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:314][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:314][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:315][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:315][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:316][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:316][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:318][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:318][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:319][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:319][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:320][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:321][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:322][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:322][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:324][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:324][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:325][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:326][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:326][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:327][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:328][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:328][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:329][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:329][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:330][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:331][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:332][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:332][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:335][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:335][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:336][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:337][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:338][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:338][ (post truncated)