Building failed

Whenever I try to package my game it fails.

LOADS OF TEXT LOG INCOMING (Look at bottom) Extra logs: [link text][1]

MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Casey_Simulator.uproject -cook -stage -archive -archivedirectory=C:/Users/Nathaniel/Do
MainFrameActions: Packaging (Windows (32-bit)): cuments/Casey_Simulator_Assets/AlphasBetasOmegas/Betas -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win32 -CrashReporter -utf8output -NoCompile
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Nathaniel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Nathaniel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Nathaniel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\UAT_Log.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Nathaniel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Nathaniel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-08-25_20.57.20
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Nathaniel\Documents\Casey_Simulator_Assets\AlphasBetasOmegas\Betas
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32\UE4Game.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Win32\UE4Game.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Casey_Simulator
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject” -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=“C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Casey_Simulator
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1235883947) SRandInit(1235883948).
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogStats: Stats thread started
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:640][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: API Version: 2579680
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:641][ 0]LogInit: Command line: “C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject” -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -fileopenlog -abslog=“C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:642][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:642][ 0]LogInit: Rocket: 1
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:675][ 0]LogInit: Using libcurl 7.41.0
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:675][ 0]LogInit: - built for x86_64-pc-win32
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: - supports SSL with WinSSL
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: - other features:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_SSL
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_IPV6
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_ASYNCHDNS
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_LARGEFILE
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:676][ 0]LogInit: CURL_VERSION_IDN
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:678][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:711][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:788][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:804][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:806][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:807][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:807][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: Computer: WIN-K4MDRHVM44H
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: User: Nathaniel
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogInit: High frequency timer resolution =2.597659 MHz
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:827][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Process Physical Memory: 49.39 MB used, 49.39 MB peak
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Process Virtual Memory: 23.41 MB used, 23.41 MB peak
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Physical Memory: 3268.21 MB used, 6142.18 MB total
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:828][ 0]LogMemory: Virtual Memory: 311.43 MB used, 134217728.00 MB total
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.24:874][ 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.25:434][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.26:567][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:761][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:820][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:871][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:936][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.28:987][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:023][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:052][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:082][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:112][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:153][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:195][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:240][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:370][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:402][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:446][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:486][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.29:487][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:074][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:386][ 0]LogDerivedDataCache: Loaded boot cache 0.31s 56MB C:/Users/Nathaniel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:386][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nathaniel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Nathaniel/Documents/Unreal Projects/Casey_Simulator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:387][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:681][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.30:700][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Nathaniel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:209][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:464][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,ShapeType=“TriggerCapsule”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp
MainFrameActions: Packaging (Windows (32-bit)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:465][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset=“/Engine/BasicShapes/Cube.Cube”,HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:632][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:632][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.31:892][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:019][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:031][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:078][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.34:134][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:397][ 0]LogObj: 25656 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:398][ 0]LogUObjectAllocator: 5183872 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:398][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:406][ 0]LogInit: Initializing Editor Engine…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:406][ 0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.35:856][ 0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:163][ 0]LogDerivedDataCache: Saved boot cache 0.30s 56MB C:/Users/Nathaniel/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:221][ 0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:266][ 0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.36:372][ 0]LogAssetRegistry: FAssetRegistry took 0.0003 seconds to start up
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.37:670][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning ‘/Engine/’ and 6 other paths to find 1564 assets in 1.2980 seconds
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.37:696][ 0]LogCook:Display: Done creating registry. It took 1.32s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.40:226][ 0]LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Casey_Simulator/CookedIniVersion!
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.42:459][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameInstance’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.42:460][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameInstance’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.42:461][ 0]LogRedirectors: String Asset Reference ‘/Game/Gamemode/Coke_Collector_Gamemode.Coke_Collector_Gamemode_C’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:212][ 0]LogRedirectors: Resolved to ‘/Game/Gamemode/Coke_Collector_Gamemode.Coke_Collector_Gamemode_C’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:212][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:213][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:213][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:214][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:214][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIPerceptionSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:214][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIPerceptionSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:215][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:216][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AISystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:216][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:217][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:217][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:225][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:226][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:226][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:227][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:227][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:228][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:228][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:229][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:229][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:229][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:230][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:230][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:230][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:231][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:231][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:232][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:234][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:235][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:235][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:235][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:236][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:236][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:237][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:238][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:238][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:239][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:239][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:240][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:241][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:241][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:241][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:242][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:242][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:243][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:244][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:245][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:245][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:246][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:247][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:247][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:248][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:277][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:277][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:295][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:295][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:297][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:297][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:384][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:385][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:409][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:410][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:516][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:517][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:616][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:616][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:658][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:659][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:660][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:661][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:676][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:677][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:683][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:685][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:693][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:694][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:699][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:700][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:706][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:706][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:712][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:713][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:728][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:728][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:738][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:738][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:739][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:740][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:756][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:757][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:757][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:758][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:764][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:765][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:765][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:767][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:768][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:769][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:770][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:771][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:772][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:772][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:773][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:773][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:942][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:942][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:944][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:945][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:946][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:946][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:947][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:947][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:947][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:948][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:948][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:949][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:949][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:950][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:950][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:950][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:951][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:951][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:952][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:952][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:953][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:954][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:959][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:959][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:960][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:960][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:962][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:963][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:963][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:964][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:964][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:965][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:965][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:966][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:967][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:968][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:968][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:969][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:969][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:970][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:971][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:971][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:972][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:972][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:975][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:975][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:976][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:976][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:977][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:978][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:979][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:979][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:981][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:981][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:982][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:985][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:986][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:986][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:990][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:993][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:995][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:995][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:996][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:997][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:998][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:998][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.43:999][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:000][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:003][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:004][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:004][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:005][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:007][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:008][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:009][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:010][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:012][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:012][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:014][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:014][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:015][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:018][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:027][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:027][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:028][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:029][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:030][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:030][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:031][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:032][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:036][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:036][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:037][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:037][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:038][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:038][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:039][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:040][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:041][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:042][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:045][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:047][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:048][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:050][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:052][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:053][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:054][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:055][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:056][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:057][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:057][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:057][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:058][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:058][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:058][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:059][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:059][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:059][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:060][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:060][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:060][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:061][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:061][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:062][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:062][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:063][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:065][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:065][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:066][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:067][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:067][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:067][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:068][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:069][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:069][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:070][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:072][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:073][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:074][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:074][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:075][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:076][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:077][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:077][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:078][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:078][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:079][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:079][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:080][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:081][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:082][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:093][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:095][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:095][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:097][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:097][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:098][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:099][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:105][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:105][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:107][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:107][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:108][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:108][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:109][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:110][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:110][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:111][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:113][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:114][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:115][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:116][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:117][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:119][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:120][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:121][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:122][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:122][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:123][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:124][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:125][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:125][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:126][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:127][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:127][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:127][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:128][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:129][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:130][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:130][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:132][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:133][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:136][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:136][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:137][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:137][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:138][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:138][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:138][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:139][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:139][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:140][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:141][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:142][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:143][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:143][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:144][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:144][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:145][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:145][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:146][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:146][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:146][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:147][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:147][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:147][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:148][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:149][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:153][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:154][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:154][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:155][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:157][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:158][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:158][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:158][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:159][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:160][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:161][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:161][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:162][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:162][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:163][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:163][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:165][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:166][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:167][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:167][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:168][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:169][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:170][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:170][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:171][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:171][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:173][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:173][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:174][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:174][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:175][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:176][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:177][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:177][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:178][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:178][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:179][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:180][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:181][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:181][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:183][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:185][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:186][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:186][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:187][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:187][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:188][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:189][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:190][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:191][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:192][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:192][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:193][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:194][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:194][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:195][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:195][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:196][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:196][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:197][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:197][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:198][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:198][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:199][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:200][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:202][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:203][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:205][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:205][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:206][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:206][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:207][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:207][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:208][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:209][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:209][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:210][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:210][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:211][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:212][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:214][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:215][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:215][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:216][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:218][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:218][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:219][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:219][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:222][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:224][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:225][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:225][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:226][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:226][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:227][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:227][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:227][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:228][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:228][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:228][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:229][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:230][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:230][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:231][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:231][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:232][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:232][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:233][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:233][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:233][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:234][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:236][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:236][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:237][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:237][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:238][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:238][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:239][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:239][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:240][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:240][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:241][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:242][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:242][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:243][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:243][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:244][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:245][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:245][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:246][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:246][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:247][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:248][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:249][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:249][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:250][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:252][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:252][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:253][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:255][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:255][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:256][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:257][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:258][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:259][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:260][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:261][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:262][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:262][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:263][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:264][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:264][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:265][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:267][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:267][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:268][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:269][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:269][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:270][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:271][ 0]LogRedirectors: Resolved to ‘/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:271][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:272][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:273][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:275][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:276][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:278][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:278][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:279][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/MiniFont.MiniFont’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:279][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:281][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:285][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:286][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:286][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:287][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/RobotoTiny.RobotoTiny’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:287][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:288][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:288][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:289][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:290][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:297][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:298][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:299][ 0]LogRedirectors: Resolved to ‘/Engine/EngineFonts/Roboto.Roboto’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:300][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:301][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Console’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:302][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:302][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameViewportClient’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:302][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:304][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LocalPlayer’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:304][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:304][ 0]LogRedirectors: Resolved to ‘/Script/Engine.WorldSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:305][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:305][ 0]LogRedirectors: Resolved to ‘/Script/Engine.NavigationSystem’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:305][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:306][ 0]LogRedirectors: Resolved to ‘/Script/Engine.AvoidanceManager’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:306][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:307][ 0]LogRedirectors: Resolved to ‘/Script/Engine.PhysicsCollisionHandler’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:307][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:308][ 0]LogRedirectors: Resolved to ‘/Script/Engine.GameUserSettings’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:308][ 0]LogRedirectors: String Asset Reference ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:309][ 0]LogRedirectors: Resolved to ‘/Script/AIModule.AIController’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:309][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:309][ 0]LogRedirectors: Resolved to ‘/Script/Engine.LevelScriptActor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:310][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:310][ 0]LogRedirectors: Resolved to ‘/Script/Engine.Actor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:311][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:311][ 0]LogRedirectors: Resolved to ‘/Engine/EngineTireTypes/DefaultTireType.DefaultTireType’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:312][ 0]LogRedirectors: String Asset Reference ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:312][ 0]LogRedirectors: Resolved to ‘/Script/Engine.DefaultPawn’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:313][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:314][ 0]LogRedirectors: Resolved to ‘/Engine/EngineResources/DefaultTexture.DefaultTexture’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:314][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:315][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:315][ 0]LogRedirectors: String Asset Reference ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:316][ 0]LogRedirectors: Resolved to ‘/Engine/EditorResources/BSPVertex.BSPVertex’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:316][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:318][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:318][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:319][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:319][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:320][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:321][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:322][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:322][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:324][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:324][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:325][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:326][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:326][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:327][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:328][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:328][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:329][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:329][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:330][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:331][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:332][ 0]LogRedirectors: Resolved to ‘/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:332][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:335][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:335][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:336][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:337][ 0]LogRedirectors: String Asset Reference ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:338][ 0]LogRedirectors: Resolved to ‘/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2015.08.26-00.57.44:338][ (post truncated)

Hey Pikachu,

Thank you for providing your full , after reviewing them more closely I came across the following errors:

[2015.08.26-01.02.33:338][  0]LogInit:Display: CookResults:Error: Error Couldn't save package, filename is too long: /Ocean_Sea_Seashore_Seaside_Shore_Beach_Wave_Waves_Water_Sound_Effects_Sound_Effect_Sounds_EFX.uasset
[2015.08.26-01.02.33:339][  0]LogInit:Display: LogCook:Error: Couldn't save package, filename is too long :/Sounds/Ambience/Ocean_Sea_Seashore_Seaside_Shore_Beach_Wave_Waves_Water_Sound_Effects_Sound_Effect_Sounds_EFX.uasset
[2015.08.26-01.02.33:341][  0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.08.26-01.02.33:344][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.PlayerStart.Arrow and ArrowComponent /Game/Levels/5.5:PersistentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:346][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.PlayerStart.Sprite and BillboardComponent /Game/Levels/5.5:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:347][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.PlayerStart.Sprite2 and BillboardComponent /Game/Levels/5.5:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:348][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by CapsuleComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.PlayerStart.CollisionCapsule and CapsuleComponent /Game/Levels/5.5:PersistentLevel.PlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:349][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by ArrowComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.LightSource.ArrowComponent0 and ArrowComponent /Game/Levels/4.4:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:353][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by BillboardComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.SkyLight_1.Sprite and BillboardComponent /Game/Levels/4.4:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:354][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by DirectionalLightComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.LightSource.LightComponent0 and DirectionalLightComponent /Game/Levels/4.4:PersistentLevel.LightSource.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE
[2015.08.26-01.02.33:358][  0]LogInit:Display: LogUObjectGlobals:Warning: Guid is in use by SkyLightComponent /Game/Levels/Coke_Test_Map.Coke_Test_Map:PersistentLevel.SkyLight_1.SkyLightComponent0 and SkyLightComponent /Game/Levels/4.4:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE

It looks as though the file name is too long for: /Ocean_Sea_Seashore_Seaside_Shore_Beach_Wave_Waves_Water_Sound_Effects_Sound_Effect_Sounds_EFX.uasset

We have a 165 on characters, this takes into account that whole line above. Currently, it’s at 230 characters. I would suggest changing it to something along the lines of: /Ocean_Sea_Beach_Wave_Effects.uasset

The rest of the issues are warnings, which should not cause any trouble with your project however, I understand wanting to get rid of warnings too. I’d suggest looking at all of the filepaths that are provided (other than the character path) and verifying that these sprites and components are in the correct place, and called correctly within your project. Make sure you haven’t renamed any of them or deleted any of them, which could cause trouble.

Looking forward to hearing back from you, thanks!

I have already tried that, I am currently reinstalling Unreal Engine because I thought that would help fix it. Maybe change the source name as well?

Please let me know what the error log looks like once you’ve gotten everything set back up. Please upload it as a .txt file.

Thanks! :slight_smile:

Power went out and had to restart the download :confused:

Still didn’t work.

Maybe this info will help:

ERROR: BUILD FAILED: Failed while running Cook for C:\Users\Nathaniel\Documents\Unreal Projects\Casey_Simulator\Casey_Simulator.uproject; see log C:\Users\Nathaniel\AppData\Roaming\Unreal Engine\AutomationTool\C+Program+Files+Epic+Games+4.8\Cook.txt

RunUAT.bat ERROR: AutomationTool was unable to run successfully.

I need the whole log. Please attach it as a .txt file so I can easily view it.

Thanks! :slight_smile:

I figured it out yesterday. It was caused by a custom icon for the game. Thanks for the help anyways.

You’re very welcome. If you have any further questions, feel free to ask!