Hi,
I’m working for a client and I’m trying to build they’re Unreal v4.15, but every time I try I get this error about the UE4 prerequisites,
note that I’ve run the Setup.bat before attempting to compile with success,
[FONT=courier new]4> Running UnrealHeaderTool UnrealFrontend “C:\TheNameOfTheProject\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -NoEnginePlugins
4> UnrealHeaderTool failed with exit code 0xC0000142 - check that UE4 prerequisites are installed.
4>EXEC : error : UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\TheNameOfTheProject\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: -1073741502 (-1073741502)).
4>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3073: The command “…\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” exited with code -1073741502.
but I can’t figure out what’s missing, is there a way to exactly know what my machine is missing?
Thanks