Building engine.ini configs for different GPU tiers, applying templates according to spec. (WRC 23)

Hello,
I will use the context of WRC 23 with SteamVR for this discussion.
I’m a user of many UE based games and have noticed a recurring file used to configure engine / renderer settings. I’ve picked up a good list of settings but am somewhat at a loss to find specific documentation to make sure the settings i’m using are compatible with one another. I am also unsure if all the commands I have gathered are supported by the specific game I am running.
The goal I’ve achieved so far with implementing config files was to manage VRAM starvation occurances by adding lines in the engine.ini config related to texture caching/swapping and IO. I run VR and sometimes upon starting a stage the fps would drop to 0.3 and not come back up, the SteamVR viewport crashed and so did the game. After implementation when VRAM starvation occurs, the game seems to unload some assets, taking a few seconds, usually resolving by the time the race countdown starts.
Thanks to efforts put in by others, i’ve found ways to enhance image quality by leveraging DLAA and nVidia Image Scaling (NIS), on machines with beefier GPU.
I am NOT a programmer. I am a technical dispatcher at my day job.
If anyone with enough experience could help, I would be really appreciated. Take the engine.ini config and tell what is useless, what is useful, so we can take the “good” template and add make seperate GPU specific sections for AMD or Intel or nVidia.

Wilck on Steam posted a guide with config files for DLSS, DLAA and AMD FSR2.
I’ve just collected different engine.ini files with commands sorted here : WRC 23 engine.ini - Pastebin.com

The game has recently stopped development after layoffs. It never stood a chance it was never optimised enough nor had actually good presets for specific hardware configs.

Your help is appreciated.
Regards,
Simon