Hey guys,
I was wondering if anyone new how to properly implement building destructions like in the game “The Finals”:
I have tried using this plugin to accomplish this:
https://www.fab.com/listings/e5712409-e23a-4c87-a417-2bade05bdfc7
But the issue is that for buildings, the FPS on the client side significantly drops for each part of a building that is broken. It’s like memory has to me allocated to remember the broken pieces for the geometry collections.
Now, in the game “The Finals”, I can see that the small debris is being destroyed immediately after an explosion. But the actual holes in the buildings are retained, and seem to be dynamically formed by the explosion. Does anyone know how they do this without significantly impacting the FPS in the game?