I’ve recently moved from Unity to Unreal. I’m attempting to turn an existing room (static meshes, lights, fx, etc) into a prefab that I can instance in multiple places in the level. My understanding is that I should be doing this with a blueprint object. Using that assumption, is the an easy way to select all placed objects/actors and convert this into a blueprint? Currently, it seems that I need to create a blueprint from scratch and then meticulously add objects/actors to this and replace every object using transform copy/pastes. I have a hard time believing this is the intended workflow.