hey, I’ve seen this video:
https:///watch?v=aM8Rieo6AFs
The person who made it has created a blueprint that “builds” a ledge.
I would like to do this kind of thing with a cliff edge. Ignore the climbing part. I just want to know how he did the generation part so when he dragged it generated more mesh.
I’m guessing I’d need a start piece, middle piece and an end piece.
Are there any guides or documentation on doing this?
Hello,
maybe i din’t understand your question but if i am right in this video the user only copy one mesh by using alt and mouse drag.
But there is a blueprint in content example about generating a fence which make you modify his length, if this is the kind of system you are looking for