Building Blueprint project for Linux

Because there’s no main thread about building for Linux I’ll ask question here. If it’s wrong - I’m deeply sorry.

I’m trying to compile my pure-blueprint project for Linux. I’ve installed the Linux Tool Chain, but I can’t build anything. I tried to create a Visual Studio Solution, but after right-clicking on project file and choosing “Generate Visual Studio project files” I have a message: "This project does not have any source code. You need to add C++ source files to the project from the Editor before you can generate project files. ".

Okay, I’ve added some empty class in the Editor, as said in note.
But after choosing to generate projects file once again I got:

[FONT=Courier New]Running D:/Epic Games/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“D:/UnrealProjects/Magistallum/Magistallum.uproject” -game -rocket -progress
Discovering modules, targets and source code for game…
Errors detected while compiling D:\UnrealProjects\Magistallum\Intermediate\Build\BuildRules\ProjectFileGeneratorModuleRules.dll:
d:\UnrealProjects\Magistallum\Intermediate\Source\Magistallum.Target.cs(6,14) : error CS0101: W przestrzeni nazw “<global namespace>” wyst?puje ju? definicja “MagistallumTarget”.
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files

The error is in Polish and means: "In a namespace “<global namespace>” there’s already a definition “MagistallumTarget”.

What can I do?

I’m using Unreal Engine 4.8.3 on Windows 7 SP1 x64. I’ll be very grateful for your help!

EDIT:
After restarting Epic Games Launcher and trying to run my project I got a message: “The following modules are missing or cuilt with a different engine version: UE$Editor-Magistallum.dll Would you like to rebuild them now?”. After clicking “Yes” I got “Magistallum could not be compiled. Try rebuilding from source manually.”
It seems my project goes to dust… luckily I have a backup.