Hi all. I’ve been working on developing an Unreal Engine benchmark tool and could use some pointers. I would like to be able to perform tasks such as recompiling shaders and bake lighting, etc, and output time to completion. Ideally, it would be mostly automated, as in, open a specific project, and it runs consecutive tasks without my input. I often need to test performance on multiple systems simultaneously so this would be a massive time saver.
Does this seem feasible with Editor Scripting? Should I look into a different tactic?
Thanks! I’ll give those a look. Hoping to make this a downloadable benchmark that anyone can use, so being able to run it from command line would be so great.