I want to build / package a UE4 game such that it can be loaded at runtime by another application - on some platforms this would preferably be as a .so / .dll / .dylib on others I need to integrate the UE4 game binary as a static library that is only invoked some time after application launch.
There is a huge mess of targets on both the generated Visual Studio and XCode projects - I apologise if I am simply not spotting the obvious.