I’m working on a TV-focused streaming app concept in Unreal Engine and I’m trying to figure out the best approach for the UI.
The app is mainly intended for a TV/remote-control experience, so things like focus navigation, smooth transitions between screens, thumbnails, menus, and video playback are more important than mouse/touch interaction.
For a project like this, would you recommend building the interface primarily with UMG, Common UI, or a combination of both? I’m also wondering how well either approach holds up when the UI contains a lot of poster/thumbnail images and animated elements.
I’d especially appreciate input from anyone who has worked on a TV, set-top-box, or streaming-media style application in Unreal Engine. Are there any UI architecture or performance issues I should plan for from the beginning?