Building a Strong Portfolio in Unreal Engine: Seeking Suggestions!

Hey everyone!

I hope you’re all doing awesome. I wanted to share my recent venture here. I’m in the process of beefing up my portfolio and thought, what better way to do it than by diving into the fascinating world of game mechanics? So, here’s the scoop: I’ve been recreating mechanics from some iconic games, all in good ol’ C++ magic.

So far, I’ve tackled Life is Strange, Hellblade: Senua’s Sacrifice, and The Legend of Zelda: A Link Between Worlds. Each of these fantastic titles now has its very own demo video showcasing my work:

Hellblade: Senua’s Sacrifice: https://youtu.be/X4jpBe_Z1ng
Life is Strange: https://youtu.be/CyEL5U3ArJw
The Legend of Zelda: A Link Between Worlds: https://youtu.be/YVtbs_WoY8M
I’ve put my heart and soul into these projects, and I can’t wait to share the results with you all.

But wait, there’s more! I’m not just here to flaunt my progress; I want your input too. Are there any specific game mechanics you’d love to see brought to life in Unreal? Shoot your ideas below, and I’ll work my coding fingers to the bone to make it happen. And hey, if there’s enough interest, I’m more than happy to create tutorials showing you exactly how I implemented these mechanics in C++.