I come here to find help, and I hope you can help me (and sorry for my bad english)
I want to build a Roman Arena in Unreal, for a personnal ArchViz project, but I don’t know what the correct workflow would be to do that. In Blender, Maya… I would have used some array and bend modifiers, and magic, it’s done. But in Unreal I don’t know how to.
Should I separate all the parts ? then sculpt and texture, build it again in unreal, and do the array by hand ?
Or should I build everything in Blender, and import everything in unreal as FBX, but the model will be complex and the lightmap will be hardcore ? (and the scene not optimised with no instance… and more)
I let you some screen to explain my issue
Hope you will help me,
Thanks for reading me,