Building a road?

You could model a segment of the road including pavement and what else you need and use splines on that?
Or if you want more variation, model several segments, that has same start and end, so they meld seamless, and then choose a random addition when adding new mesh in the spline.

A basic piece of road including pavement on a spline, and base mesh as seen to the right :slight_smile:

Dunno if this helps :slight_smile: