Building a Project

This is what keeps coming up each time i try and build

LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.3/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51855 -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalS
chool 5.4/MagicalSchool.uproject” -unrealexe=“D:\UE_5.3\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51855 -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” -unrealexe=D:\UE_5.3\UE_5.4
Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4\MagicalSchool.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE_5.3\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE_5.3\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MagicalSchool Win64 Development -Project=“D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4\MagicalSchool.uproject” -Manifest=“D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4\Intermediate\Build\Manifest.xml” -remoteini=“D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4” -skipdeploy -log=“C:\Users\brit
t\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3+UE_5.4\UBA-MagicalSchool-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\britt\AppData\Local\UnrealBuildTool\Log.txt
UATHelper: Packaging (Windows): Total execution time: 0.35 seconds
UATHelper: Packaging (Windows): Unable to find project ‘D:\BrittnaysFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool’.
UATHelper: Packaging (Windows): Took 0.48s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\britt\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3+UE_5.4\UBA-MagicalSchool-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error