Building a Project

I have been trying to build my project to showcase my work, but each time I do, I get an error.

The error that I get below…

UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Any tips to help solve this would be great.

Hey there @Angela_Neko! Welcome to the community! Shortly after that error it mentions to check the log and should list the location of the log file. If possible, could you retrieve the full log? It may give us some insight into the build error.

This is what keeps coming up each time i try and build

LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
LogTurnkeySupport: Project requires temp target (Water plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.3/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51855 -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalS
chool 5.4/MagicalSchool.uproject” -unrealexe=“D:\UE_5.3\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51855 -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4/MagicalSchool.uproject” -unrealexe=D:\UE_5.3\UE_5.4
Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“D:/Brittnay’sFolder/GameDesignDeveplomentProjects/MagicalSchool/MagicalSchool 5.4” -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.19 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4\MagicalSchool.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE_5.3\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE_5.3\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MagicalSchool Win64 Development -Project=“D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4\MagicalSchool.uproject” -Manifest=“D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4\Intermediate\Build\Manifest.xml” -remoteini=“D:\Brittnay’sFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool 5.4” -skipdeploy -log=“C:\Users\brit
t\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3+UE_5.4\UBA-MagicalSchool-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\britt\AppData\Local\UnrealBuildTool\Log.txt
UATHelper: Packaging (Windows): Total execution time: 0.35 seconds
UATHelper: Packaging (Windows): Unable to find project ‘D:\BrittnaysFolder\GameDesignDeveplomentProjects\MagicalSchool\MagicalSchool’.
UATHelper: Packaging (Windows): Took 0.48s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\britt\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3+UE_5.4\UBA-MagicalSchool-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error