Building a plugin for iOS


I’m having trouble deploying a code plugin on iOS. I’ve extracted a bit of Rama’s plugin and it works on Windows and Mac, but so far I’ve been unable to get it to do anything on iOS.

I can package the game for iOS and it completes without errors, but once I launch my plugin node isn’t getting executed, which is a sure sign that it didn’t build it. I’m not sure what’s happening.

Would anyone have any advice?