Hello!
I am a rigger in Maya but a complete newbie in UE. I have a task related to automation, and finding the solution is not so easy for me right now.
I’ve figured out the basics of coding in Control Rig, but at the moment, I am interested in creating a modular rig so I need to programmatically (preferably in Python) assemble a hierarchy of modules (both native and custom) for a character. Specifically, I need to assemble and configure modules within the Module Hierarchy panel by using Python. (see image)
First of all, I would like to find a way to move them there with coding and the further possibility of editing it somehow
I would appreciate any help in this matter! Thanks!