Hello everyone ,
New here. Im a little bit of lost about how to build a mansion in Unreal engine 5. Created with extude path the walls of the mansion but i dont think is quite good choise. Because is gonna be inside a game i dont know how to work with it. If you have any tips i will be glad to hear it. Thanks everyone
If you are trying to model inside unreal id recommend watching this tutorial on how the modelling tools work first https://youtu.be/NZYxf2IbL5E?si=qHqdC4k0jaF0mQT4
the CubeGrid tool can be a massive time saver if you are blocking out a level or building.
if you plan on using lumen you will want to create all of your assets in a modular way for example have separate meshes for individual walls, floors, doors etc.
hope this will help get you started. There are a lot of systems in unreal and it can be very overwhelming but the more you use it the more you will learn.
I know its a good choice the CudeGrid but because im building a mansion its not just squares. One place is an octagon, triangle etc. Ofcorse i will watch the link you send me to learn more.
I will send a picture to see and understand what i made with extrude path.
Creating a building out of one big piece and trying to manage it in that monolithic way is a very natural way of starting out, but you’ll want to go down the modular route. Check out this free marketplace environment pack that uses modular pieces. You can clearly see them in the last few pictures of the listing page.
The windows, the roof pieces, walls, etc, are individual pieces. That makes it easy to snap together and manage it when it gets big. It’s good for lumen, it’s good for performance. It lets you modify every wall and every window at once by changing one small asset. I would encourage you to explore that route.
So from the link that you send me the best way to create wall etc is to make one by one to control the easier and not having some bog issues when materialize them and make out good when the video game is finished
Yes, make your pieces one at a time so that you can utilise lumen. I would recommend creating a folder in your content drawer to store the assets you create and rename them as you make them under the naming convention SM_ followed by whatever the asset is e.g floor,wall,ceiling etc. then 001 or a description like bedroom ,that way you can locate the folder and type in SM_Wall and you will be able to see all of the walls you gave created or type in SM_Wall_Bedroom to find the specific asset. I still find myself guilty of trying to figure out which Boolean is the one I’m looking for when I’ve been lazy and am dealing with large scenes.