Hi guys and gals,
So the idea is that this is a multiplayer first person game and each hex is around 10 meters across compared to the player irl. Each player can own the hexes allowing him/her to change attributes of each hex, regarding jump height, run speed, etc. There ideally would be a grid of 1000 ☓ 1000.
My idea to create this was to have on event begin play a nice mathematical piece of code to generate each hex as a child actor from a main hex blueprint. Each child would be given a unique id and then added to a table with its attributes, owner, jump height, etc. Each hex would have to act as a trigger also and detect which player was inside.
My questions are:
Is there a better way?
Is this a good way?
Can UE4 handle 1,000,000 child actors?
Can an actor mesh act as a trigger and detect an individual player that is inside?
Is this a stupid idea?
Thanks for any and all help.
Dan