First off I apologize if this is not the right section. It appeared to be.
I bought an Oculus Rift dev kit some time ago to play games like many, and found the experience so compelling that I decided to learn to create my own content.
Now the thing is, I had zero experience with programming or 3D modelling a few month ago. Not really knowing where to start, I started looking at various tutorials and online courses and picked up some 3D modelling/animation skills over time. Now I am at the point where I have a decent grasp on how to make meshes and animate them, create materials, textures, environments etc.
I am looking forward to the next step, which would be to transpose those environments I create into a game engine so that I can make it a playable experience. I am not completely naive, I know I am not going to create a real game - I just want to be able to walk around the environment I create in VR mode and add a few simple interaction to it - opening doors… rotating stuff… simple puzzle. A walking simulator, that kind of thing.
Obviously I am not going to learn C++. I don’t have the time or skill for this. I got UE4 out of curiosity and discovered Blueprints, which seems to be sufficient to achieve what I want. I wouldn’t call it simple for a total beginner like me but it seems to be something I can learn quickly. Since there is a built-in Oculus support it seems that developping a demo in UE4 is as simple as create, pack, play and it auto-detects the Rift.
So the question is, is there a catch? Am I right in assuming this is as simple as it looks and I will be able to create demos with UE4 in the fashion I described above?
Any other tool/technique/resources I should look at?
Any advice I can get from real developpers is much welcome! Thanks in advance.